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Animation problem with multiple frames...

PostPosted: Fri Sep 28, 2007 2:50 pm
by Sgt. Sparky
I am having a problem with the Multiple Files function for using multiple frames as an animation.
Whenever I tried to load this sequence of images I spent an okay amount of time working on it would load them, but it would jump frames, it wouldn't go from frame 0 to frame 1 to frame2, ect. it would just skip around on the way, from frame 0 to frame 1 to frame 3 to frame 2, ect.
:(
I checked the images and the Titles and the animation names are as fallows:
HeliRotateDir_0, HeliRotateDir_1, HeliRotateDir_2, HeliRotateDir_3, HeliRotateDir_4, ect.
any help makslane? :(
EDIT: I found the problem, so my post is pointless... :lol:

Re: Animation problem with multiple frames...

PostPosted: Fri Sep 28, 2007 3:05 pm
by Kalladdolf
uh-huh...
so what was the problem?
(i wanna learn something :mrgreen: )

Re: Animation problem with multiple frames...

PostPosted: Fri Sep 28, 2007 5:52 pm
by Sgt. Sparky
I messed up when I was making the 36 frames for the animation, the image offset in each rotated frame was a bit over 10 degrees, I needed it to be exactly 10.
What I mean is: my frame rotating program created a temporary files in the order that the animation was supposed to be in, but I was off when I made the specifacations for the rendering. :oops:


:D

Re: Animation problem with multiple frames...

PostPosted: Sun Sep 30, 2007 12:13 pm
by Bee-Ant
36 frames on 1 image???it's too much...(although I ever made 56 frames in 1 image)
Why you dont made 9 frames in 4 images???just connect them with AnimationFinish... :D

Re: Animation problem with multiple frames...

PostPosted: Sun Sep 30, 2007 12:43 pm
by Freddy
I had the same problem Sparky, my animations would be weird when I tried to rotate it. I figured out that I could solve the problem by naming them 1,2,3...7,8,9, and instead of doing ten I had to do 91,92,93, and so on until I got into the thousands. It was pretty anoying, but it worked. Anyway, I've been wondering, how would I make a homing missile point and move to the closest enemy/ enemy with the biggest threat?

Re: Animation problem with multiple frames...

PostPosted: Sun Sep 30, 2007 1:17 pm
by Bee-Ant
until thousand???
Hey, it's very much... :D :D :D
What's wrong???I never found that glitch before... :roll:

Re: Animation problem with multiple frames...

PostPosted: Sun Sep 30, 2007 5:44 pm
by Sgt. Sparky
Bee-Ant wrote:36 frames on 1 image???it's too much...(although I ever made 56 frames in 1 image)
Why you dont made 9 frames in 4 images???just connect them with AnimationFinish... :D

36 frames as seperate images.
:D

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 12:33 pm
by Bee-Ant
So, why that problem could happened???
I never found that problem before...

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 1:13 pm
by Kalladdolf
me neither! I used ,like, 60 images at a time :!:

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 3:20 pm
by Bee-Ant
==Kalladdolf== wrote:me neither! I used ,like, 60 images at a time :!:

No separated??? :o

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 3:23 pm
by Kalladdolf
1 animation; 60 multiple files.
(But the game ran kinda slow :lol: :lol: :lol: )

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 3:30 pm
by Bee-Ant
Hahahahahaha... :D
in what format your sprites??? .bmp??
Btw, I'm too tired...I have to go sleep...I have a task for tomorow...meet online alone... :D :) :| :idea:

Re: Animation problem with multiple frames...

PostPosted: Mon Oct 01, 2007 4:10 pm
by Kalladdolf
png.
my PC is a slow technical accident, anyway :D :D :D

see ya!

Re: Animation problem with multiple frames...

PostPosted: Tue Oct 02, 2007 8:15 am
by Bee-Ant
I'm back!!! :D

Re: Animation problem with multiple frames...

PostPosted: Tue Oct 02, 2007 1:17 pm
by Kalladdolf
me too!!!