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Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 6:22 pm
by savvy
your tiles look great :D
the tree thing, yeah, i thought of this when making mine.. certain blocks such as trees and craft tables, furnaces etc need to be a sort of, behind character block.. that makes life easier.. just remove collision with that animpos of block and make its zdepth lower :P

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 7:41 pm
by NightOfHorror
Hey guys, you should do what kren's doing, put your game on websites with a link back to GE

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 7:50 pm
by Scorpion50o1
I like the lighter tiles :D it looks like the tiles on the left might start taking up to much space u might wanna make it key activated to pop up so it isnt in the way :)

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 8:06 pm
by Imperialjester
GrimmDingo wrote:Just did a quick mock up of what'd look like with my tiles,
also i experienced a bug, but it might be known already, when you fall off the edge and then re-generate all the tiles at the top have some offset here's a screen. And i doubt it'd even be an issue if you have infinite terrain, and no ability to re-generate terrain in game.

Imperialjester wrote:i like your art work grimmdingo. i understand what you mean about the grass i guess i could write an example but i have to go soon. but i will be back in about 3 to 4 hours with my example.

thanks for saying so ^^
yeah it should be rather straightforward.


yeah i have noticed that bug. i kinda like the lighter colored tiles too.

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 8:58 pm
by Imperialjester
guess this grass growing thing is harder then i thought so it might take me longer.

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 8:59 pm
by Camper1995
Wow wow wow, the crafting rocks!!
Great job!

These tiles looks quite nice :)
Maybe we will use them ;)

I had no time for making graphics today, I will do it tomorrow. Sorry but I had to finish some work for school. :o

Keep doing excellent job guys!!
+1 Jester :P (for crafting because its pretty simple and works perfectly)

Re: Minecraft 2D

PostPosted: Fri Jun 10, 2011 9:10 pm
by Imperialjester
thanks for the point :)

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 4:46 am
by GrimmDingo
savvy wrote:your tiles look great :D
the tree thing, yeah, i thought of this when making mine.. certain blocks such as trees and craft tables, furnaces etc need to be a sort of, behind character block.. that makes life easier.. just remove collision with that animpos of block and make its zdepth lower :P

thanks :D
yeah i was thinking along those lines too, sounds like the smartest way to do it, although one variation i'd add would be to add a random to the trees that either increase or decrease the zdepth that way you will walk in front of some and behind some, reinforcing a sense of depth ;) but you'd need the entire tree to be linked so the depth effected the entire tree, although i just realized with the no collide option trees would be a little difficult to cut, because you'd only be able to chop within character range, and only solution to getting higher would be spawning solid blocks to climb, (if you've ever had issues getting to high branches in minecraft you'll know what i mean xD)

Camper1995 wrote:Wow wow wow, the crafting rocks!!
Great job!

These tiles looks quite nice : )
Maybe we will use them ; )

I had no time for making graphics today, I will do it tomorrow. Sorry but I had to finish some work for school. : o

Keep doing excellent job guys!!
+1 Jester : P (for crafting because its pretty simple and works perfectly)

thanks, but maybe? O: sorry if there is uncertaintity about using them i'm afraid i might not spend more time on them, i allocated time on them that i could've spent doing so many other things that need doing on my own projects. Individually pushing Pixels takes alot of time and effort. Btw i tried implementing them but couldn't get them to work, i replaced lines in your generation script, ie. Replaced all instances of multiples of 20 coords into 32, eg. 0,32 ; 32,32 ; 64,32 etc
But it didn't work, i checked around your layout and couldn't locate what other factors would effect it so i gave up.


Also a few other things i've thought of, dropping items/pickups the best looking way would to have a hovering animation, and effected by physics, like in minecraft, spawn at destroyed block position, or if dropped at player position with velocity and slight bounce, one thing would be you'd likely have to have to use a collision mask so the blocks would hover and animate, or they'd just have issues due to pixel collision.

Another thing you may want to implement much later is particle spawning on clicking of blocks ala minecraft, if it doesn't cause lag, having half a dozen randomly spawn with short life spans, probably -.1 alpha till destroyed and physics with slight bounce

btw good job so far guys, hope this project keeps its momentum

edit:oh btw you should really consider redoing your block damage using an alpha based animation that overlays on the blocks, that way you don't need to draw on each because you'll have alot of blocks to do it too, each one taking up vram, but then again that'd probably cause alot of frustration to implement so maybe just stick with what you've done

damn my post is long

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 7:57 am
by lcl
Great work all of you! :D
And welcome grimmdingo! :)

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 8:21 pm
by Imperialjester
well i thought the old level generator was kinda bad. so i put lcl's level generator in the game i tweaked it a little though all changes are in global code, range, dirt_up, dirt, stone, ok, and view.

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 9:47 pm
by schnellboot
here is the update with grass as requested by imperialjester

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 10:11 pm
by Imperialjester
thx schnell and good job +1

Re: Minecraft 2D

PostPosted: Sat Jun 11, 2011 10:15 pm
by schnellboot
np

Re: Minecraft 2D

PostPosted: Sun Jun 12, 2011 5:58 am
by Scorpion50o1
schnellboot is this supposed to happen D:? and nice grass growing but it should happen as a timer not instantly ;) maybe 25seconds

Re: Minecraft 2D

PostPosted: Sun Jun 12, 2011 7:17 am
by schnellboot
lol I was just asked for grass growing but I'm gonna fix that
and also this bug you posted