Newspaper [April 27th - 2015]
Posted: Mon Apr 27, 2015 6:54 pm
Follows the most recent information around Game-Editor published at 27.4.2015
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It could be classified as an "Daily Event" ok but what precisely?
skydereign, long-term player, moderator and gE Engine developer announced
that "gE 1.4.1 will be released May 1st" speaking for the beta of 1.4.1 that will also support scaling, resolution change and a few more features are upcoming.
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BitFox has finally been released. An exclusively large library for interacting with images and
a variety of diverse features, never been possible before.
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Step forward through that consideration.. a new BitFox-Reinforced Game-Editor Game Manager, also known as "On-Line Module" is imminent. It will come along
an updated version of BitFox libraries (BitFox v1.1), including a completely re-written, recent version of Arlo Text Renderer (ATR) and Arlo Text Converter (ATC).
A demo you can find in youtube.
It will be the only post-engine you will be able to create complete Multi-player Games in. Detailed information will be brought to you very soon in the main tread.
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@LcL stated that it has been a progress over SABRE.
Besides.. the lack of motivation is a common problem.
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@Zivouhr started a new tread Robotic Downfall - an original Arcade Shooter
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@Jolteon attendance has been encountered at the county days, probably influenced by the recent activity of "JG".
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gE clang-based C-emulated Script Editor supports function pointers as long as they are initialized in a local code.
Also it may throw warning unless you assign brackets when referencing to a function.
____________________________________________________________________________________________________________________________________________
A question, specifically set to @skydereign
Will the imminent version of Game-Editor fix the problem in which canvas clones can not have individual drawings but a shared ones?
____________________________________________________________________________________________________________________________________________
It could be classified as an "Daily Event" ok but what precisely?
skydereign, long-term player, moderator and gE Engine developer announced
that "gE 1.4.1 will be released May 1st" speaking for the beta of 1.4.1 that will also support scaling, resolution change and a few more features are upcoming.
____________________________________________________________________________________________________________________________________________
BitFox has finally been released. An exclusively large library for interacting with images and
a variety of diverse features, never been possible before.
____________________________________________________________________________________________________________________________________________
Step forward through that consideration.. a new BitFox-Reinforced Game-Editor Game Manager, also known as "On-Line Module" is imminent. It will come along
an updated version of BitFox libraries (BitFox v1.1), including a completely re-written, recent version of Arlo Text Renderer (ATR) and Arlo Text Converter (ATC).
A demo you can find in youtube.
It will be the only post-engine you will be able to create complete Multi-player Games in. Detailed information will be brought to you very soon in the main tread.
____________________________________________________________________________________________________________________________________________
@LcL stated that it has been a progress over SABRE.
Besides.. the lack of motivation is a common problem.
____________________________________________________________________________________________________________________________________________
@Zivouhr started a new tread Robotic Downfall - an original Arcade Shooter
____________________________________________________________________________________________________________________________________________
@Jolteon attendance has been encountered at the county days, probably influenced by the recent activity of "JG".
____________________________________________________________________________________________________________________________________________
gE clang-based C-emulated Script Editor supports function pointers as long as they are initialized in a local code.
Also it may throw warning unless you assign brackets when referencing to a function.
____________________________________________________________________________________________________________________________________________
A question, specifically set to @skydereign
Will the imminent version of Game-Editor fix the problem in which canvas clones can not have individual drawings but a shared ones?