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off topic - game editor sprite tool

PostPosted: Sat Oct 04, 2008 1:29 am
by feral
To makslane, if this is out of place, (as i know it is not game editor material).. please fell free to remove this post.

to others
If you have read my other recent post you will know that, I have had to learn c# ( c Sharp) in a hurry... :shock:

But, I have used my time learning C#, to create a windows application for the Game Editor community, in return for all the help and support you guys have given me in the past

It will be completely free for any game editor user..I am not trying to sell this, or promote anything.. I simply had to learn C# in a hurry , and because this program was already one i was working on ( using game editor as the programming platform...) it just seemed easier and logical, to convert it to c# as a quick way to learn..and, I wanted to return something to the community that would help them with game editor programming.

it is a full blown windows application that does everything my (game editor version) of "sprite maker does", and can be used to rotate sprites, create sprite sheets and scale sprites etc ready for game editor...

I don't want to post it here... as it is not really anything to do with GameEditor, but if it is ok with makslane ?? or if he wants a copy to post with "game editor", as a game_editor tool... then that would be cool, if not then I will find another website to post it.. no worries..

screenshot of current version below ( maybe two more weeks work to go)..just thought i would let you know it is in the works in case you were trying to do this sort of thing now by hand..ugghh

to others, please pm me about this if you want to talk about it... as we really should not start threads about other software here

if anyone wants to beta test it for me ? please pm as well.. it will probably take another week or so till beta testing time..

spritefx.jpg
click to enlarge

PS: if you are now thinking about making games in C#.... don't... :lol: use game editor.. trust me.. c# sucks for games.. very hard... :cry: :cry: ( unless you are a genius or or grew up in Microsoft land..)

Re: off topic - game editor sprite tool

PostPosted: Sat Oct 04, 2008 3:11 am
by pyrometal
Question for you! Are you still using the rotation code which me and Gogo developped in this program? lol, just wondering... If so did you upgrade it in any way? I think there should be creation of a new forum thread called "Game Editor Tools" or something like that, this would fit in there perfectly and encourage users to create and share useful applications that we may want to use. I'm interested in beta testing, so I shall send you a PM!

--pyro

Re: off topic - game editor sprite tool

PostPosted: Sat Oct 04, 2008 12:12 pm
by makslane
You can post here, no problem.

Re: off topic - game editor sprite tool

PostPosted: Fri Dec 05, 2008 10:37 pm
by feral
Just an update and first an answer for pyro

Question for you! Are you still using the rotation code which me and Gogo developped in this program? lol, just wondering..


I was originally but it turns out Windows (or rather C#) has some of its own rotation codes built in, which will also do anti-aliasing if i want it too.. so I will probably use those, unless the results are not as good , in which case, i hope to use yours.. you guys will get full recognition :)

Secondly , just an update, I have been away for a while as I have had fully paid work, programming :shock: :D , but it looks like it is over for a while ( It was only a short contract) :( so I will be back and attempting to finish this tool over the next few weeks, although now it probably , won't be finished till just after Christmas.. sorry for the delays , i might have a demo/beta version out sooner for testing.. keep watch..

cheers
Feral

Re: off topic - game editor sprite tool

PostPosted: Sat Dec 06, 2008 2:55 am
by Killagram
can't wait to see it!

Re: off topic - game editor sprite tool

PostPosted: Sat Dec 06, 2008 3:59 am
by pyrometal
Good to hear! lol, that answer is 2 months overdue!

If I can advise you, use any prebuilt rotation codes that are given to you, they are usually very optimized and efficient. If C# allows you to use the computer's graphics card for this function, then even better, saves useless strain on the cpu. The code me and Gogo develloped uses the cpu to compute the rotation which makes it impractical for real-time use in games unfortunately.

I also have an important note to bring about auto anti-aliasing... If you are to allow your tool to use this, also allow it to be optional. The reason for this is that it breaks "color conservation" by generating multiple shades... If a person wants to make an 8-bit style game with a limited color palette, then auto AA breaks these restrictions automatically.

I unfortunately probably wont have a need for your great tool... If you haven't read already, here:
http://game-editor.com/forum/viewtopic.php?f=1&t=6324
May I add, to comment this, that develloping a game from scratch is PAINFULLY SLOW as you have to code absolutely all of the engine. It has taken me 3 weeks to accomplish something which took me only 30 minutes to make in GE (not joking).

Anyway ttyl! I may still serve as a beta tester if you need me to!

--pyro

Re: off topic - game editor sprite tool

PostPosted: Sat Dec 06, 2008 7:37 pm
by feral
I also have an important note to bring about auto anti-aliasing... If you are to allow your tool to use this, also allow it to be optional. The reason for this is that it breaks "color conservation" by generating multiple shades... If a person wants to make an 8-bit style game with a limited color palette, then auto AA breaks these restrictions automatically.


That is a good point pyro. I was planning on having the anti-aliasing optional anyway, but, I admit, I had not thought of the color conservation issues, so thanks heaps for the advice, it will definitely be included.

I was also intending to have an optional "mask" for anti aliasing, so that, if required you could stop it from "bleeding" into the background... ie: only the sprite would be blended, and it would not be blended with the background.

If anyone has other feature requests (within the range of my original concept of scaling/rotation) or advice feel free to post or PM me..

cheers
Feral

Re: off topic - game editor sprite tool

PostPosted: Mon Dec 08, 2008 2:01 am
by j2graves
just saying, if you want a site to post it on, you are free to post it on our forum http://thebiverse.freeforums.org
we are experiencing a drop in activity in the biverse, and would apreciate it if we got more members and some items that would make more people wanna come. feel free to join our forum and post it. one thing: there is a chance that our website will not allow the file because of the size of the file or something, but it's worth a shot. please come to the biverse :D

Re: off topic - game editor sprite tool

PostPosted: Sat Feb 28, 2009 8:06 pm
by j2graves
will this be completed any time?

Re: off topic - game editor sprite tool

PostPosted: Mon Apr 27, 2009 3:48 am
by Lambinator
I'm keen to see this. I can spend hours doing rotations for stuff :x
I'm just drooling to try this!! :P

Re: off topic - game editor sprite tool

PostPosted: Mon Apr 27, 2009 11:10 pm
by j2graves
will it EVER come?

Re: off topic - game editor sprite tool

PostPosted: Tue Jun 02, 2009 7:00 pm
by factorman2
j2graves wrote:will it EVER come?

From what i looks like now, no.

Re: off topic - game editor sprite tool

PostPosted: Wed Jun 03, 2009 12:52 am
by Caaz Games
be patient, it hasn't even been a year yet... this seems complicated.

Re: off topic - game editor sprite tool

PostPosted: Wed Sep 16, 2009 12:10 am
by superman123
can you pm the beta version

Re: off topic - game editor sprite tool

PostPosted: Thu Sep 17, 2009 1:32 am
by zygoth
go here:

viewtopic.php?f=4&t=5869

That is as done as it is going to get, I think. Just make sure you use bmp or else your computer will freeze.
no .png s!

Zygo