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IMPORTANT ! Data control for mobile devices must read

PostPosted: Fri Jun 04, 2010 8:59 pm
by krenisis
Ok well whatever makslane says but I dont agree.

Re: IMPORTANT ! Data control for mobile devices must read

PostPosted: Sat Jun 05, 2010 12:03 am
by makslane
krenisis wrote:PNG should be the staple of your graphics for mobile devices. Whether its main charactors, enemies, or backgrounds. You can use GIFs but only in certain situations(like cut-scene) and not many onscreen at once.


Every graphics file format is converted to the same internal format used by Game Editor

Most programmers here are taught to use activation regions. The whole game will be contained in one large file. I dont use this method for mobile games because any file larger than 10mb will take long to load.


Even if your game file have 1GB, only the used parts will be load in the memory, not the whole file.

Re: IMPORTANT ! Data control for mobile devices must read

PostPosted: Sat Jun 05, 2010 1:54 am
by krenisis
Ok hblade forget it if that the info that he wants to spread then when the questions come I will direct people to him.

Re: IMPORTANT ! Data control for mobile devices must read

PostPosted: Sat Jun 05, 2010 2:03 am
by Hblade
Kren - Do this

Download Gimp, open up your sprite in Gimp, save as - Sprite Name.png, - Click Export, turn off all checkboxes, and set compression level to 9 :3

Boom, your BMP file went from like 140KB to like, maybe 4KB :P