Page 1 of 1

iPad Platform - absolute beginner

PostPosted: Wed Oct 06, 2010 7:38 pm
by kga7
Hi, I am completely new to this product and to the game development as a whole. I would however like to create a simple game (for iPad) which entails moving components around and placing them in certain positions. The kind of interface I am aiming for is very similar to that in an iPad app called Art Puzzles - once you have chosen the puzzle and the difficulty level. ie. An empty screen with a scrollable sidebar and a fixed top or bottom (hideable) menu bar.

I have read some of the posts and a fair amount of them start by saying 'create your icons/ backgrounds/ people' etc. How does one go about this? Are these basic jpg images, or do they need to be vector drawings? If these are going to be viewed in 3D, I presume they will have to be modelled in a 3D software. What format is best, are these added to a library within the game editor software...?

Unfortunately most of the tutorials and posts I have encountered seem to assume a certain amount of knowledge of the subject.

Re: iPad Platform - absolute beginner

PostPosted: Wed Oct 06, 2010 7:49 pm
by skydereign
The best is usually png files. You create them, and add the animations, through the [Add Animation] button on the control actor. They are stored within the data folder that is created with the ged file.

Re: iPad Platform - absolute beginner

PostPosted: Fri Oct 08, 2010 5:48 pm
by kga7
Thanks for that. What if I wish to create an object - ie. a 3 dimensional object I can rotate?

Re: iPad Platform - absolute beginner

PostPosted: Fri Oct 08, 2010 10:15 pm
by Rux
kga7 wrote:Thanks for that. What if I wish to create an object - ie. a 3 dimensional object I can rotate?


A lot of development time has been spent on configuring the engine for several different platforms. The rest has gone to adding functions and perfecting 2D. Because of this, REAL 3D games are not supported. However, it is possible to simulate 3D but that is way out of your, and even my league. (You stated you were new to programming) Here is an example of simulated 3D by mcveighja : viewtopic.php?f=5&t=2850&hilit=ray+casting+example
You could also model the graphics in 3D software and render the frames of animations to 2D image files like jpg and png. Here is an example of this: viewtopic.php?f=4&t=4132&hilit=incrusion&start=105#p25718 go here to try Incrusion which was made in 2007 by d-soldier who is now inactive on the forum.