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accelerometer

PostPosted: Tue Jul 20, 2010 1:59 am
by Fojam
how do you use the accelerometer variable? id like to integrate it in one of my games

Re: accelerometer

PostPosted: Tue Jul 20, 2010 2:34 am
by jimmynewguy
This demo was in the Beta - akr made it i beleive :)

Re: accelerometer

PostPosted: Tue Jul 20, 2010 1:43 pm
by Fojam
thanks thats exactly what I was looking for

Re: accelerometer

PostPosted: Wed Jul 21, 2010 6:35 pm
by makslane
Use the getAccelerometer function to get the value from the accelerometer (on the desktop get the joystick axis values).

Declaration:
Code: Select all
Vector getAccelerometer()
The Vector is a struct with the follow members:

x: -1.0 to 1.0
y: -1.0 to 1.0
z: -1.0 to 1.0



Syntax:
Code: Select all
Vector v = getAccelerometer();
x = v.x;

Re: accelerometer

PostPosted: Wed Jul 21, 2010 6:51 pm
by DST
The getaccelerometer function works for my joystick in windows, and doesn't require any translation of the variables like joystickaxis does.