How can I make a dialog engine?
Posted: Thu Nov 10, 2011 6:28 pm
Hello everybody
So right now I'm working on a rpg/action/space exploration game. Anyways, I would like to have a dialog engine built into it so that I can make messages and such appear on the screen. The only problem is that I have no clue where to start. I have downloaded Pyrometal's dialog 3 demo and I looked through the code but none of it makes any sense. So if any of you guys could teach me step by step how to make one, I would be eternally greatfull
I would like the engine to work much like Pyrometal's. This is what I want:
1. I want it to be able to load external files to display.
2. I want it to have oporators (like \n for new line or \h for highlight or &name to change who is speaking)
3. And finally, I want it to be able to be able to display options like 'yes' or 'no' or 'buy' etc
*edit: Oh yeah, I forgot, I would also like scrolling text if you know what I mean
Can any of you help me? (I'll give points)
Thanks in advance
-Sonic
So right now I'm working on a rpg/action/space exploration game. Anyways, I would like to have a dialog engine built into it so that I can make messages and such appear on the screen. The only problem is that I have no clue where to start. I have downloaded Pyrometal's dialog 3 demo and I looked through the code but none of it makes any sense. So if any of you guys could teach me step by step how to make one, I would be eternally greatfull
I would like the engine to work much like Pyrometal's. This is what I want:
1. I want it to be able to load external files to display.
2. I want it to have oporators (like \n for new line or \h for highlight or &name to change who is speaking)
3. And finally, I want it to be able to be able to display options like 'yes' or 'no' or 'buy' etc
*edit: Oh yeah, I forgot, I would also like scrolling text if you know what I mean
Can any of you help me? (I'll give points)
Thanks in advance
-Sonic