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Stickz Minigame Mayhem

PostPosted: Sat Jul 10, 2010 12:27 pm
by Fojam
Its Back
a while ago I said i would be working on a game called stickz minigame Mayhem, and I started working on it but then school got in the way and all that stuff, but now that its summer im free to work on it
This is what I have so far


I know some of the sprites suck ill be making replacements later



These are the exe's and the ged's

Re: Stickz Minigame Mayhem

PostPosted: Mon Jul 12, 2010 9:09 pm
by Camper1995
Hey this is great man!!

I have question. How did you make that loading from folder?

You have the exe file from MENU in one folder and the other
3 minigames are in Minigames folder.

How did you make to load them from folder??? :)

Thank you, Camper :)

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 1:24 am
by Fojam
i have a mousedown event for each icon of the games and then put the loadgame code with the gamepath in relevance to the main menu.exe
for example, key down on jetskiing game icon on the main menu, you go to script editor, and put
Code: Select all
LoadGame("minigames/jetskiing.exe");

btw the loadgame will only work once u export it or else youll have to put jetskiing.ged



it would be great if you guys could give me some ideas for minigames




I also have a new possible sprite for the jetskiier. tell me what you think comparing the old one with the new one

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 7:07 am
by lcl
Great work! :D

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 9:04 am
by savvy
if u were using the load game method then why didnt you use .dat files to cut down on space? it really does help.

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 9:05 am
by savvy
especially if u have a ton of files *thinks back to prinny pals at the moment* *shudders*

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 9:06 am
by savvy
also, i quite like the new jet skier, could still do with some work though.

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 11:37 am
by Fojam
savvy wrote:if u were using the load game method then why didnt you use .dat files to cut down on space? it really does help.

also, i quite like the new jet skier, could still do with some work though.


anyone is welcome to work on the art and submit it to me it'd make my life a lot easier


at the moment I'm working on a ski slalem minigame

this is a list of the ones I might do


Barrel jump- like mario in donkey kong jumping over the barrels. im going to need some help in making a path faster over time
Ski Slalem
Jetskiing
Star Battle
Stickz in a fight
Super Tank Battle
Sumo stickz
band room -musical instruments
credits

Re: Stickz Minigame Mayhem

PostPosted: Tue Jul 13, 2010 12:11 pm
by savvy
sure, ill work on some when i have the spare time :D

Re: Stickz Minigame Mayhem

PostPosted: Wed Jul 14, 2010 12:56 pm
by Fojam
if any of guys have any ideas for minigames, feel free to share them with me

savvy wrote:if u were using the load game method then why didnt you use .dat files to cut down on space? it really does help.

im going to end up using the .dat files at the end, but right now, im using .exe so i can launch the games individually if i have to

Re: Stickz Minigame Mayhem

PostPosted: Thu Jul 15, 2010 9:16 am
by savvy
yeah...also one problem with using .exe is that if u want people to slowly unlock the minigames then they could just run which ever one they want whithout actually having to even go through the menu

Re: Stickz Minigame Mayhem

PostPosted: Thu Jul 15, 2010 4:15 pm
by Fojam
ya once im completely finished im going to make them .dat

Re: Stickz Minigame Mayhem

PostPosted: Fri Jul 16, 2010 1:09 am
by DilloDude
It might also be a good idea to save some variables before loading a minigame, so that it can check that you ran it from the menu. Otherwise, anyone who happens to have a GE created game can still run the minigames. If you want the player to have to unlock the minigames before they can play them, this is undesirable.

Re: Stickz Minigame Mayhem

PostPosted: Sat Jul 17, 2010 3:28 am
by Fojam
i just got ge loader so I'm going to try to make an iPhone version