make sure you are using one animation with a frame for each health state.
animindex ++;
ChangeAnimation("Event Actor", getAnimName(animindex), FORWARD);
if (animindex >= 4)
{
DestroyActor("Event Actor")// or whatever script you want
}DestroyActor("Player");ChangeAnimation("Player", "Die", FORWARD);DestroyActor("Player");ChangeAnimation("Player", "Die", FORWARD);if (animindex != health)
{
ChangeAnimation("Event Actor", getAnimName(health), FORWARD);
}