Collision Mask
Posted: Sat Oct 09, 2004 7:29 am
The ability to assign an animation as an actors collision mask.
This would allow smooth predictable collisions on complex animations. It would also pave the way for isometric games where collisions should only occur with the "base" of the actor.
This would allow smooth predictable collisions on complex animations. It would also pave the way for isometric games where collisions should only occur with the "base" of the actor.