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old r,b and g behavior
Posted:
Wed Feb 27, 2008 11:34 pm
by Game A Gogo
I liked how R B G used to work before, like if you went beyond 255, it added to the color channel, like all the channel at 510 and the image was completely white.
Could this be re-implemented? I know the old behavior had bugs in it, but I guess that if you make it go more then 255, you should be able to add to the channel then just subtracting.
Re: old r,b and g behavior
Posted:
Thu Feb 28, 2008 1:09 am
by Fuzzy
I always am in favour of unclamped values as well.
Re: old r,b and g behavior
Posted:
Thu Feb 28, 2008 2:34 am
by Game A Gogo
unclamped?
Re: old r,b and g behavior
Posted:
Fri Feb 29, 2008 1:21 am
by pyrometal
I completely agree with you Gogo. This would make creation of very flashy effects MUCH easier. Right now I'm stuck with using extra animations that need tons of syncronization codes in order to make them work properly, which means less efficient for the CPU to handle and even more prone to bugs. If makslane did make it available, I beleive we could make our games look much more appealing.
Re: old r,b and g behavior
Posted:
Fri Feb 29, 2008 1:46 am
by Game A Gogo
yes, as special effects would be so much easy.
but the bug that happened in the old version was that when like let say your image turned completely white, and you set it to 128 each after, it would become gray, like if the image was completely white and you were just changing the gamma
Re: old r,b and g behavior
Posted:
Wed Mar 05, 2008 9:28 am
by Bee-Ant
Ah yeah...I got a frustration when I wanted to change my animation brighter...
Re: old r,b and g behavior
Posted:
Thu Mar 06, 2008 3:16 am
by Fuzzy
It's gonna be clamp this, clamp that, badda-climp badda-clamp!
Re: old r,b and g behavior
Posted:
Thu Mar 06, 2008 3:55 am
by Game A Gogo
futurerama <3
Re: old r,b and g behavior
Posted:
Thu Mar 06, 2008 11:57 am
by D.caaz
futurama rocks!!! Go springfield! thats futurama right XD
Re: old r,b and g behavior
Posted:
Thu Mar 06, 2008 1:17 pm
by Game A Gogo
The Simpson is Springfield, Futurama is new new york