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TTM progress thread(only post criticism)

PostPosted: Sun Oct 02, 2011 1:33 pm
by NightOfHorror
Had to move it to here because I decided that I would just release demo in exe only. Well this is the official thread for TTM :D
Link to windows- http://www.mediafire.com/?f55waco7jeo9f4q
Link to Linux- http://www.mediafire.com/?zi2c3bdfgw43fia
Only has graphical changes along with player having 15hp. Remember this is what you guys wanted.
Win or lose you exit out of game when done.
Put only criticism down!

Re: TTM progress thread

PostPosted: Sun Oct 02, 2011 4:15 pm
by Jagmaster
Good job! :)

Re: TTM progress thread

PostPosted: Sun Oct 02, 2011 4:35 pm
by NightOfHorror
Thanks, and yeah almost done with Main game, just now need the storyline and extras option. :D

Re: TTM progress thread

PostPosted: Mon Oct 03, 2011 8:28 pm
by NightOfHorror
Can you guys comment please and critisize, so I know what I need. :)

Re: TTM progress thread

PostPosted: Mon Oct 03, 2011 9:32 pm
by skydereign
Well, as I've said before, the player is too thin. It is very easy to dodge. Although with hp and the enemy bullets not being destroyed by the player's bullets, you can't just stand there, you can still move around very little and not get hit. Another thing is you should add some explosion type effect to the game, and perhaps have different animations for the ship being damaged. Currently you can't tell which ships are injured, and how many times you have been hit. Also the position of the enemies seem to overlap. This isn't really a good show of precision. I would make them evenly spaced out, makes it look that much more professional (also I doubt you'll see an alien swarm so disorganized). Things also move too fast, I'd slow down the speed the enemies move at. Last thing I'll comment on for now, everything is too linear. The ships are moving back and forth quickly (which makes this problem more obvious). The player and bullets all move the same way. To top it off they all move in straight lines (though I understand this is the first level). Some bullets should accelerate, or perhaps the player's movement should accelerate. That way the player can get into the game, having to predict the acceleration. Without it, it'd be like a racing game that the cars only move at one speed.

Re: TTM progress thread

PostPosted: Mon Oct 03, 2011 9:37 pm
by NightOfHorror
okay, I will work on that. :)

Re: TTM progress thread

PostPosted: Thu Oct 06, 2011 9:14 pm
by NightOfHorror
just wanted to show new screenshot so I bumped. Please criticize on the demo out right now. I will add new one later. :D
My friend made a ship design for player that is a lot better. Oh and he is a musician and he wants you guys to say what you thought of the music. I thought it was awesome, he used a keyboard for it. :)

Re: TTM progress thread

PostPosted: Fri Oct 07, 2011 9:53 am
by master0500
once it's done can i use it for this: viewtopic.php?f=1&t=11055 ?
plzzzzzz
then i be your biggest fan

Re: TTM progress thread

PostPosted: Fri Oct 07, 2011 1:43 pm
by NightOfHorror
Sure, you can use this for that. Just one question. Do you just want the levels, or do you want the storyline and levels too?
Thanks for asking by the way. :) :D

Re: TTM progress thread

PostPosted: Fri Oct 07, 2011 3:06 pm
by NightOfHorror
Okay this may sound weird, but after a long time I FINALLY BEAT MY BOSS! I created this boss with what I thought was hard, but now that I know it so well it was quite easy to beat.
OH and I am allowing one person to play level 3 now if they want. Whoever wants to say you want to here. :D

Re: TTM progress thread

PostPosted: Sat Oct 08, 2011 1:39 am
by master0500
NightOfHorror wrote:Sure, you can use this for that. Just one question. Do you just want the levels, or do you want the storyline and levels too?
Thanks for asking by the way. :) :D

full game please once its done
demos will be accepted to

Re: TTM progress thread

PostPosted: Sat Oct 08, 2011 2:40 pm
by NightOfHorror
just warning you. I still got to add extra options, and storyline, oh and find out how to add save and load option. Also I have to find out how to put an one exe without having any geds that people could just open up in GE and change things to make it easier. So about a month or two, or three.

Re: TTM progress thread

PostPosted: Sun Oct 09, 2011 3:09 am
by EvanBlack
I have to agree with sky.... on everything...

How do you lose? I started the game, didn't use any buttons other than the spacebar and destroyed all the ships several times in a row then got bored.

If you need help on some ideas for game design I can offer some. But other then that. I am not sure what to expect from this game.

Btw- I am not sure how much skill or experience you have with programming or game dev but it could use more than just storyline and options. It needs meat and bones. (not literally)

Re: TTM progress thread

PostPosted: Sun Oct 09, 2011 3:17 am
by master0500
NightOfHorror wrote: Also I have to find out how to put an one exe without having any geds that people could just open up in GE and change things to make it easier


just merge the games into one

Re: TTM progress thread

PostPosted: Sun Oct 09, 2011 3:39 am
by NightOfHorror
this is just to find out what is needed by you guys, so there is still a lot to be done. My skill on programming is not good though. :(