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question

PostPosted: Mon Apr 30, 2012 3:32 am
by NightOfHorror
For animation, I need to know if GE has a function that can change the size of an animation without ChangeAnimation or needing to create new animations. This is a distance question as an actor gets closer, it gets bigger. Game will be in either a front view or between front and top view. I just want to know if I have to create more animations or if there is a function to change size depending on distance.

Re: question

PostPosted: Mon Apr 30, 2012 3:56 am
by Hblade
dunno o.o you might have to write some kind of custom changeAnimation script for that

Re: question

PostPosted: Mon Apr 30, 2012 4:29 am
by skydereign
You are asking about scaling? That doesn't really have to do with animations. If you don't use draw_from, you would have to make a separate set of animations for each zoom level. You could write a wrapper to the ChangeAnimation function that would auto pick the right zoomed animation if you wanted. Or use a canvas actor.

Re: question

PostPosted: Mon Apr 30, 2012 2:34 pm
by NightOfHorror
that would only mess with that actor and no other actors right? After this, I will only have a few more questions for a game I am making.