Unknown events
Posted: Sat Sep 03, 2011 10:55 am
I've been working with some nontraditional methods of collision and physical response. When my player actor collides with a tile actor, instead of setting the values of physical response to
1
1
0
1
I instead use
80
1
1
1
Which prevents the actor from bouncing, but allows me to use yvelocity without a huge amount of friction. This has worked so far, but I'm encountering a strange glitch with GE. Every time I make an edit to something in GE, and then go to game mode, the actor starts bouncing. What's weird is that if I hit ctrl + Z to undo before I go to game mode, that won't happen. But that implies I made some change to the physical response code, which I didn't. it's as if GE is automatically changing something every time I make changes to the game, which I am not aware of. Does anyone know what this mysterious unknown edit is? If not, could someone help me manipulate the physical response in another way that it won't have a lot of friction?
1
1
0
1
I instead use
80
1
1
1
Which prevents the actor from bouncing, but allows me to use yvelocity without a huge amount of friction. This has worked so far, but I'm encountering a strange glitch with GE. Every time I make an edit to something in GE, and then go to game mode, the actor starts bouncing. What's weird is that if I hit ctrl + Z to undo before I go to game mode, that won't happen. But that implies I made some change to the physical response code, which I didn't. it's as if GE is automatically changing something every time I make changes to the game, which I am not aware of. Does anyone know what this mysterious unknown edit is? If not, could someone help me manipulate the physical response in another way that it won't have a lot of friction?