WebP image format, it's good for games?
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https://developers.google.com/speed/webp/?csw=1
and
https://en.wikipedia.org/wiki/WebP
So far I know, WebP it's the only bitmap image format which support alpha channel as well lossy compression ala jpeg fashion (except for this one: http://pngmini.com/lossypng.html which doesn't seems to be png standard anyway). So I was wondering how would impact the gaming performances if this format would be used to render the videogame arts (spriters and such) if used directly into binary runtime?
For example... a loseless sprite with alpha channel would take lot of more memory... but will it require less cpu power to run?
and
https://en.wikipedia.org/wiki/WebP
So far I know, WebP it's the only bitmap image format which support alpha channel as well lossy compression ala jpeg fashion (except for this one: http://pngmini.com/lossypng.html which doesn't seems to be png standard anyway). So I was wondering how would impact the gaming performances if this format would be used to render the videogame arts (spriters and such) if used directly into binary runtime?
For example... a loseless sprite with alpha channel would take lot of more memory... but will it require less cpu power to run?