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Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 4:34 am
by Sgt. Sparky
Here is dot buster, I think it is a first with Game Editor.
The concept of the game is simple: click on any coloured dot that has a dot of that same colour connected to it.
It will get rid of all the dots that are even remotely connected to that dot horizontally or vertically. (You would have to play the game to understand.)
To reset the game just press ctrl+R.
(It does not matter weather you use right control or left control.)
You get more points the more dots you destroy that are connected to each other.
To get rid of a dot, click on it, then click inside the ring that appears around that dot.

Once I get home I will add an Icon and a menu, this is a game I decided to make while on vacation.

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 6:28 am
by pyrometal
Nicely done! Very smooth and good graphics too! You used a matrix for this game right? I do think its the first game of this style to be posted on the GE forum since I have not seen any others. People should really, and I mean REALLY think about using matrices when making such types of puzzle games, and I beleive (seeing this) that you know what your doing quite well. I'm looking foward to seeing a more complete version sometime in the future. Keep up the awesome work.

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 8:01 am
by Spidy
thats vey nice sgt.sparky and continue making great and fun games

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 8:39 am
by Kalladdolf
good job =D

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 5:36 pm
by Sgt. Sparky
Thanks everybody. :D

I used 2 integers that were 13 by 10 array of integers (declared in the global code.)
It took me a few tries to get the mapping correct (and the shuffling to.) to make it where it was possible to win.
It also took me a few tries to get it to find out which dots where connected to the one you clicked on of the same colour.
I am very glad it all worked out. :D

Here is what I am planning on making in the future:
1. Easy and Hard mode (Hard mode will have 160 dots instead of 130 dots.)
2. Colour number select (Select the number of different colours in the game, from 2-4.)
3. A better menu.
4. A way to save your game.
5. When you click on a dot, instead of just showing the one circle in place, it will show a circle over all the dots of that colour connected to that dot (And how many points you get if you click again there.)
6. more sounds.
7. better looking dots.
8. Text that tells you how to reset the game (If you can't make any more moves.)
What else should I add? :D

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Wed Dec 26, 2007 6:39 pm
by Freddy
Cool game! :D

jedi777

PostPosted: Thu Jan 10, 2008 6:29 am
by Jedi777
I was wondering what type of program you used to make the game was it a type of Adobe macromedia flash editor? :|

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 7:57 am
by Bee-Ant
I just realized that this game really fun :mrgreen:

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 7:58 am
by Kalladdolf
what took you so long? :P :lol:

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 8:01 am
by Bee-Ant
It's none on your bussiness :P

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 8:04 am
by Kalladdolf
oh, I see.
well, well, well.
so I'll just have the option to make assumptions... :idea: :P

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 8:11 am
by Bee-Ant
Huh...how well pathetic boy like you found that asumtion... :lol:

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 11:21 am
by Kalladdolf
you went 1 too far, fella :P

Re: Dot-Buster Version 0.7 (A first with game editor.)

PostPosted: Fri Jan 11, 2008 11:22 am
by Bee-Ant
What do you mean??

Re: jedi777

PostPosted: Sat Jan 12, 2008 8:06 pm
by Sgt. Sparky
Jedi777 wrote:I was wondering what type of program you used to make the game was it a type of Adobe macromedia flash editor? :|


I used Game Editor. :D