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Re: Game Editor Source Code

Posted:
Mon Oct 20, 2008 3:19 pm
by summer_goth
That's great Makslane!
I will download it tomorrow and see in what way I'll be able to help.

Re: Game Editor Source Code

Posted:
Mon Oct 20, 2008 11:49 pm
by makslane
Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 12:11 am
by qingingsoft
OK, so now i've got the source code and dependencies needed, but i dont understand the last part of the compilation instructions. It says to use gamecontrol::createengines() function to create bin files from the compiled executables. How do i do that? And what are the bin files for? Are those the executables on the target devices?
Thanks!
Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 1:49 am
by makslane
Try compile the editor version first. The bin files are compressed executable engines (stand alone version) for the stand alone games.
To make the editor, you don't need generate the stand alone version.
Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 3:39 am
by qingingsoft
Ok, so how do I go about compiling just the editor? And, do i have to compile every dependency first, like Raknet, LLVM, clang, etc, since each one of them comes with its msvc project file? And sorry if this questions are somewhat stupid.

Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 8:23 am
by summer_goth
Wow. Going through the code at the moment. It's quite a complex beast you've got here Makslane. It's going to take a while to figure everything out. Very impressive project.

Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 10:50 am
by makslane
qingingsoft wrote:Ok, so how do I go about compiling just the editor? And, do i have to compile every dependency first, like Raknet, LLVM, clang, etc, since each one of them comes with its msvc project file?
Take a look on the compilation instructions here:
http://game-editor.svnrepository.com/sv ... lation.txtTo make the current interface of the editor (gameEditor project), you need to get and compile the RakNet and LLVM with clang (but if you comment few references to the LLVM in the code you can compile without the LLVM and clang). To compile the new interface, you will need to get the wxWidgets too.
After compile this libraries, just build the whole solution in the Visual Studio or type make in the Linux.
Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 10:53 am
by makslane
summer_goth wrote:Wow. Going through the code at the moment. It's quite a complex beast you've got here Makslane. It's going to take a while to figure everything out. Very impressive project.

I need to write some explanations about the software structure and concepts ideas!
Re: Game Editor Source Code

Posted:
Tue Oct 21, 2008 1:44 pm
by summer_goth
I would never have been able to code something like Game Editor. It's a joy to see the code behind it all.
Re: Game Editor Source Code

Posted:
Wed Oct 22, 2008 12:37 am
by qingingsoft
OK, so now im not finding anywhere in visual studio 2008 where to configure the projects as multithreaded. Can someone point me in the right direction please?
thanks
Re: Game Editor Source Code

Posted:
Wed Oct 22, 2008 1:52 am
by makslane
Go to the Project Properties -> Configuration Properties -> C/C++ -> Code Generation -> Runtime Library
Re: Game Editor Source Code

Posted:
Wed Oct 22, 2008 4:02 am
by qingingsoft
OK, thanks, i got that part figured out, and I was able to compile most of the projects, but all im ending up with is a bunch of .obj files, and some .pdb files. Im not seeing any .exes or .dlls anywhere. What was the problem?
Re: Game Editor Source Code

Posted:
Wed Oct 22, 2008 11:27 am
by makslane
The gameEditor and wxGameEditor projects generate .exe files in the output folder in the main solution folder.
Re: Game Editor Source Code

Posted:
Wed Oct 22, 2008 10:35 pm
by gio.degio
Hi, great thing!
I've found Game Editor great, and I think I've some usefull ideas.
I will help for development with good C++ Windows / Linux programming skills.
see you soon.
Giorgio Degioanni (Degio), Italy
Re: Game Editor Source Code

Posted:
Thu Oct 23, 2008 11:19 am
by makslane
Thanks
