level change
Posted: Fri Aug 05, 2005 2:29 am
what's up guys!! Sorry for all my stupid questions, but I'm still learning!
well, the problem is...I'm trying to figure out a good way to jump levels! I found 2 options: change all the objects coordinates to the point of the another level, or create a new game for each level and use de loadgame() funcion....I prefer the last one, but the problem is....the .exe file is tooo big!! if I do it to each level, my game will be absurdly big!!! have a way to export just the "usable" part of the level (like the data file or something without all the whole engine) to load it?!? because ir seems that the loadgame() funcion accepts just .EXE files!!
thankx guys!
well, the problem is...I'm trying to figure out a good way to jump levels! I found 2 options: change all the objects coordinates to the point of the another level, or create a new game for each level and use de loadgame() funcion....I prefer the last one, but the problem is....the .exe file is tooo big!! if I do it to each level, my game will be absurdly big!!! have a way to export just the "usable" part of the level (like the data file or something without all the whole engine) to load it?!? because ir seems that the loadgame() funcion accepts just .EXE files!!
thankx guys!