Highscore and complex animation problem, please help!
Posted: Tue Mar 12, 2013 2:43 pm
Hi guys!
I'm new to this forum and I recently started using GE. I'm surprised how easy is to use it and how powerful is!
However, as i sad, it's easy to learn and use, but when I decided to put a highscore system in my game I have had some problems...
I would like to have a top 10 list with name and score and when you do a higher score, the new replaces the old.
Except the name I have done this with saveVars and I'm able to have 10 different scores, from higher to lower.
The problem is that I don't want to simply replace the old score but I want the lower scores to "go down".
For example if I have 10 scores, I realize the new highscore and the old one becomes the second score, the second becomes the third and so on...
Actually I use ten Actors.
here is a picture of how it should work
The other thing is that when my player actor collides with objects, a balloon has to explode until you have no balloons remaining.
At game start I have 3 balloons.
The problem is that when I collide with player right side, the right balloon explodes and so on... but I can't do this, or better I can do this (maybe) with 6 Actors ( too much )
Can you help me?
I'm new to this forum and I recently started using GE. I'm surprised how easy is to use it and how powerful is!
However, as i sad, it's easy to learn and use, but when I decided to put a highscore system in my game I have had some problems...
I would like to have a top 10 list with name and score and when you do a higher score, the new replaces the old.
Except the name I have done this with saveVars and I'm able to have 10 different scores, from higher to lower.
The problem is that I don't want to simply replace the old score but I want the lower scores to "go down".
For example if I have 10 scores, I realize the new highscore and the old one becomes the second score, the second becomes the third and so on...
Actually I use ten Actors.
here is a picture of how it should work
The other thing is that when my player actor collides with objects, a balloon has to explode until you have no balloons remaining.
At game start I have 3 balloons.
The problem is that when I collide with player right side, the right balloon explodes and so on... but I can't do this, or better I can do this (maybe) with 6 Actors ( too much )
Can you help me?