Page 1 of 1

Sound events

PostPosted: Tue Apr 03, 2007 1:30 pm
by UltimatHedgehog
THERE NEEDS TO BE SOUND FINSHISH EV*oops* event and sound stop action to stop in the middle in case you die, then the music stops

Re: Sound events

PostPosted: Mon Jul 30, 2007 11:19 pm
by automail10
UltimatHedgehog wrote:THERE NEEDS TO BE SOUND FINSHISH EV*oops* event and sound stop action to stop in the middle in case you die, then the music stops


i think so also- :D :) :D :) :D

PostPosted: Tue Jul 31, 2007 6:29 am
by summer_goth
There is a function that you can use:

Code: Select all
void stopSound(int channel) 


So just use stopSound(1); for example to stop the sound in the first channel.