Faster and better particle handling, when it gets over 1000 paricles even my coputer hicups witch is not easy (3000mghz 64bit).
actor.createPath (x,y);
path.frames = path.frames + 1;
I mean that when the actor moves it creats a path.
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actor.createPath (x,y);
path.frames = path.frames + 1;
tekdino wrote:I mean that when the actor moves it creats a path.
actor.height = 50;
actor.width = 30;
screen1.enabled;
screen2.hide;
actor1.x = (rand(actor2.width))+actor2.width;
actor1.y = (rand(view.height))+view.y;
//actor1's place is randomly on actor2
Dont know if anyone asked for this but GE needs actor export. So you can take any actor and save it in a single file and merge it with any of your projects.
savegame("Slot1");loadsave("Slot1");