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I've got really stuck with this...

PostPosted: Wed Oct 25, 2006 3:37 pm
by Murd-Machine[_]
Imagine:
1. You have an actor you control. ("player")
2. An actor which always moves towards to it. ("monster")
3. A some kind of a maze from square walls. ("wall")
How do you do that the actor "2" flies towards to "1" and avoid touching "3"? I mean figures out the shortest way to go around "wall" and try to get "player"???
Hey fine gurues! I've got really stuck with this... :?

PostPosted: Wed Oct 25, 2006 4:43 pm
by makslane
The next version, 1.3.6, will come with a new option (avoid) in the 'Move To' action. So, you can move actors through a maze with a single action.

Will be released in the next days :-)

PostPosted: Wed Oct 25, 2006 5:00 pm
by Novice
Uuuuuuuuuuuuuuuu nice! :D :D :D

PostPosted: Wed Oct 25, 2006 5:01 pm
by Murd-Machine[_]
But how do I make it using code?
I won't have any opportunity to buy 1.3.6 for some time (don't have credit card, time to get it).
Is it possible to do it in 1.3.3?

PostPosted: Wed Oct 25, 2006 5:16 pm
by makslane
You need use some path finder algorithm, like A*

PostPosted: Wed Oct 25, 2006 6:11 pm
by Murd-Machine[_]
Where do I get information about it?

PostPosted: Wed Oct 25, 2006 6:28 pm
by makslane

PostPosted: Thu Oct 26, 2006 9:34 am
by DilloDude
The next version, 1.3.6, will come with a new option (avoid) in the 'Move To' action.

Sounds awesome.
Will there be any way of specifying which actors to avoid?

PostPosted: Thu Oct 26, 2006 7:20 pm
by Murd-Machine[_]
Thank you.
It sounds quite har to do it.
By the way, will new version introduce new interface?

PostPosted: Fri Oct 27, 2006 5:40 am
by SergeLo00001
Murd-Machine[_] wrote:By the way, will new version introduce new interface?

yes it will