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Re: The demo request list

PostPosted: Sun Feb 10, 2008 8:39 am
by Azou
Please,where's the AI demo?? :cry:
I need it really!! :cry:

Re: The demo request list

PostPosted: Sun Feb 10, 2008 8:43 am
by Bee-Ant
Be patient Azou...I think...they really busy because me.. :lol: :lol: :lol:

Re: The demo request list

PostPosted: Sun Feb 10, 2008 8:45 am
by Azou
Ok,Teacher-Ant! :)

Re: The demo request list

PostPosted: Sun Feb 10, 2008 1:15 pm
by edh
@Bee-Ant : you know, the .ged file doesn't have the latest updates. So I can see your frustration. When I opened it up this morning to see why it wasn't what you wanted, it wasn't even doing what it was doing lastnight. Even the images aren't right. Maybe there was an error saving the file.

Re: The demo request list

PostPosted: Sun Feb 10, 2008 11:54 pm
by edh
Here, I put it back together. I don't know, maybe having two GE windows open confused it when I tried to save or something. I have no idea what happened.

Anyway, this is about as far as my interest in this "one actor" idea goes. It has a bug where you can press against the bottom left or right blocks and drop through the floor.

I suppose you could make coins or gems to collect, and score actors, but I don't see the value in pressing forward.

I learned a little in the process though so it wasn't a complete waste of time. (Reproducing some of it again was :? ).

Re: The demo request list

PostPosted: Mon Feb 11, 2008 1:16 am
by Bee-Ant
edh wrote:So I can see your frustration

I'm not frustrated... :P :P

Re: The demo request list

PostPosted: Mon Feb 11, 2008 1:44 am
by edh
@ Azou : I looked at your webpage, the game looks great.

I'm not offering to write your AI demo, but have you even determined what your AI should do? Like as a description of the behavior.

AI can be dumb, random or an expert. The checkers demo from Makslane has AI. I myself have implemented several versions of AI to play TicTacToe (see this link for an explanation, http://www.chessandpoker.com/tic_tac_toe_strategy.html of the game strategy). I made one AI which was totally random, one that randomly "forgot" to check diagonals, horizontals or verticals, and one that was a perfect (unbeatable) strategy based on that web page.

If you haven't described your AI, yet, maybe it would help to define it for yourself like...
simple_henchman
  • will advance blindly until the player is withing striking distance.

  • will attack with random punch/kick when player is within striking distance.

henchman_leader
  • will move to a distance which is appropriate for jump attacks on player.
  • will jump attack player
  • will make 2 kicks if player is withing striking distance and then retreat to jump attack distance
  • will jump over player if there is not enough room to retreat.

minor boss
  • fly in a path raining down magic fireballs when the player is nearly directly below
  • low point in path is the only point where minor boss is vulnerable to players jump attack

I don't know, something like that.

Re: The demo request list

PostPosted: Mon Feb 11, 2008 8:27 am
by Bee-Ant
Azou wrote:Ok,Teacher-Ant! :)

I'm not a teacher anyway

Re: The demo request list

PostPosted: Mon Feb 11, 2008 9:16 pm
by Azou
Thanx,edh!! :mrgreen:
I know that i wasn't so explicite! :wink:
I want a kind of AI based on a 2D platform game,where the enemie is really strong and clever!
:D
Bee-Ant wrote:
Azou wrote:Ok,Teacher-Ant! :)

I'm not a teacher anyway

I see!
But since you said that i need english course,i call you Teacher Ant

Re: The demo request list

PostPosted: Tue Feb 12, 2008 8:50 am
by Bee-Ant
But I'm not your English course teacher right?

Re: The demo request list

PostPosted: Mon Mar 10, 2008 2:33 pm
by edh
Azou, did you get any AI to work, yet?

Re: The demo request list

PostPosted: Mon Mar 10, 2008 7:15 pm
by Azou
Hum...Not yet,i'm still waiting!! :lol:
But i'm thinking on a good AI :D

Re: The demo request list

PostPosted: Mon Mar 10, 2008 7:56 pm
by edh
I'm not sure what you could be waiting for. Seems like you need to define what your enemy AI should be able to do. Once you do that, just code it up.

"Tough enemy" is not a description of Ai behavior. :wink:

Re: The demo request list

PostPosted: Mon Mar 10, 2008 8:08 pm
by Azou
Ah,well,I see!
But,before,tell me : do you need sprites?
Ok,then my enemy is a hunter
He can jump,punch,kick,walk left or right,run,block,and he's got 3 skills,like fire or things like that
I've an AI,but the enemy was stupid ( it was simple to defeat him )
Then,what i want really ( :P ) is an AI who is strong!An enemy who's really clever,like a final boss in an adventure game
Finally,the game is an beat them all,so enemies need to be powerfull and clever!
:mrgreen:

Re: The demo request list

PostPosted: Mon Mar 10, 2008 8:24 pm
by edh
OK, let me try to put something together. I don't need sprites because the code should be an example to help you.

I'll get back to you in a few days.