Newbie Asks: How do you do collision detection. ?
Posted: Wed Apr 18, 2012 8:45 pm
I saw some Game-editor video but i'm not quite sure.
There's a colider object that you add right?
So, tell me if this is right? I make a character, i make a collider.. Then i parent the collider to the character( Somehow, i don't even know how).. and then that's it?
And i would do the same for all level elements like walls, etc?
And so basically:
1How would you tell the actor to not be unable to move, if he comes up to a wall.
2 and also how would you tell a player to get pushed back if he collides with an enemy OR how to change the character animation to GETHITanimation, if he collides with the enemy and the enemy animations are PUCHanimation.?
There's a colider object that you add right?
So, tell me if this is right? I make a character, i make a collider.. Then i parent the collider to the character( Somehow, i don't even know how).. and then that's it?
And i would do the same for all level elements like walls, etc?
And so basically:
1How would you tell the actor to not be unable to move, if he comes up to a wall.
2 and also how would you tell a player to get pushed back if he collides with an enemy OR how to change the character animation to GETHITanimation, if he collides with the enemy and the enemy animations are PUCHanimation.?