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Tile problem
Posted:
Tue May 24, 2011 11:54 am
by Clokio
I am trying tiles, but they overlay one over the other
http://imagebin.org/154795 snap to grid is activated.
Thanks
Re: Tile problem
Posted:
Tue May 24, 2011 12:17 pm
by skydereign
That seriously looks like snap to grid isn't active. Sometimes that will happen though if you have actors around the place where you are placing tiles, but that doesn't seem to be the case. Sometimes if you accidentally happened to misplace tiles, it will cause lots of your tiles to do that, as they are lining up with the misaligned tiles, so to prevent that delete the misplaced ones.
Re: Tile problem
Posted:
Tue May 24, 2011 2:11 pm
by Hblade
If you have good coding knowledge, I'd recommend designing a tile editor. It's really complicated though, I've tried like a million times but failed
I came close one time, though
You can also use a nifty program called
Tile Studio to build your maps. It's probably the best tile program out there!
You can also see the official site of Tile studio before you download if you want. you can find that
Here
Re: Tile problem
Posted:
Wed May 25, 2011 12:12 am
by Clokio
Tota I checked your youtube video, thanks. but you make it work nicely. I don't get it. Is there a specific size that work better? A file format?
Re: Tile problem
Posted:
Wed May 25, 2011 12:54 am
by Hblade
No, no specific size is required, however, when designing tiles press left shift one time and you should enable snapping. Snap to grid only applies when dragging around actors, it snaps them to a grid based on the size you set. This does not work for tile editing, however.
BUT! pressing left shift one time will apply snapping for tiles
Re: Tile problem
Posted:
Wed May 25, 2011 1:33 am
by Clokio
I made tiles 100x100, then set the grid to 100x100. I zoom out. And it tiles great. I can go really fast with the mouse. There is a problem when I start tiling elsewhere and try to join the old one with the new one. But if I follow tiles already existing it work
Re: Tile problem
Posted:
Wed May 25, 2011 7:41 am
by Hblade
Yeah, this only works by snapping to the tiles you already have on the field sadly.
Re: Tile problem
Posted:
Wed May 25, 2011 7:44 am
by skydereign
Yeah, pretty much the only way to do that is to tile to the location you wanted to, and erase the connecting ones, that way it is still aligned to the grid. You can always try this trick though. Create a grid actor, and make it infinite. The grid should be the size of the tiles, or bigger, and that way the tiles will snap to the right grid.
Re: Tile problem
Posted:
Wed May 25, 2011 7:07 pm
by Hblade
Hey nice plan, sky!