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Overworld Tiles

PostPosted: Sun Dec 16, 2012 6:46 am
by GuybrushThreepwood
I've been making this game that has a HUGE overworld, and it seems to be causing problems when trying to run the game. I fire up game mode, and everything else loads, but the overworld tiles, and after a few seconds, gameEditor crashes. I was wondering if there was some kind of way to make only certain tiles appear when they are a certain distance from my character, or some other remedy to this problem, or if it's something else entirely.

Re: Overworld Tiles

PostPosted: Sun Dec 16, 2012 7:02 am
by skydereign
Are you using actual tiles? If so, your tiles should probably be broken up into clones. Using a giant set of tiles could be the reason, and you can't make only some of the tiles render if they are a single actor. Otherwise you can use activation regions, though that can be problematic given a single level.

Re: Overworld Tiles

PostPosted: Sun Dec 16, 2012 7:56 am
by GuybrushThreepwood
Yes, I'm using tiles. To create them I go into Tile --> Single Tile. I have the overworld broken up into reasonably large chunks.