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At Time---Lex.C

PostPosted: Fri Sep 05, 2008 4:34 pm
by Lexcondran
This feature would allow for something to happen at a specific time in the game. Say the time is at 1 minute 30 seconds it would destroy an actor for the game or create one. This would be useful for timed games that would have time limits in the game to where you would die at a certain time.

Re: At Time---Lex.C

PostPosted: Fri Sep 05, 2008 4:41 pm
by Kalladdolf
you could use a timer or the function getTime() and convert it into a variable.

Re: At Time---Lex.C

PostPosted: Sun Sep 21, 2008 7:52 am
by Thanx
Yes, or you could create an apropriate timer at the createactor, and the ontimer function would do the rest...

Re: At Time---Lex.C

PostPosted: Sun Sep 21, 2008 8:01 am
by DilloDude
For that sort of thing you're better off using a variable counter, in case you experience low framerates (you don't want to make it impossible).