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Which is more processor intensive?

PostPosted: Sun Nov 20, 2005 1:11 am
by BeyondtheTech
I noticed that playing a looped OGG file can severely cut my game's performance on the Pocket PC from the near 30fps to as low as 15fps! (Ouch!) I don't know if it's a default or forced setting, since I've never used OGG files before I started with Game Editor, but do they always have to be 44KHz? Does that make a performance difference, compared to a song rendered in 11KHz or 22KHz?

How about MOD, S3M, or XM files versus OGG files? Which takes more processing cycles/CPU time to decode and play these file types? Of course, I'm not looking for benchmark numbers, just a rough calculation or comparison of the different file types.

Bottom line is that I really would want to get a good soundtrack behind my game, but I'm afraid it may really impact it negatively in its performance.

PostPosted: Sun Nov 20, 2005 2:23 am
by willg101
I belive XM's and MOD's are easy on the processor.

PostPosted: Sun Nov 20, 2005 12:21 pm
by Kodo
They generally take up just a fraction of the memory of the much larger wav and OGG data as well, so you should be able to vary the number of different sound tracks in your game :)

PostPosted: Sun Nov 20, 2005 11:46 pm
by makslane
MOD, XM and IT files are more fast to process than ogg files.

PostPosted: Mon Nov 21, 2005 12:20 pm
by ondy1985
But xm, s3m and mod sounds are significantly worse to listen to than ogg... Quite a dilemma...

PostPosted: Mon Nov 21, 2005 12:44 pm
by Kodo
Agreed! I've also found that Royalty Free MOD, XM and IT music is hard to come by. I’ve even thought about getting a tracker and doing some music myself, but tbh I’m not musically minded so it'd turn out rubbish, I'd be better off letting my 3 year old son do it ;)

If anyone can recommended any sites for Royalty Free MOD/XM/IT tracks id be most grateful :)