Which is more processor intensive?
Posted: Sun Nov 20, 2005 1:11 am
I noticed that playing a looped OGG file can severely cut my game's performance on the Pocket PC from the near 30fps to as low as 15fps! (Ouch!) I don't know if it's a default or forced setting, since I've never used OGG files before I started with Game Editor, but do they always have to be 44KHz? Does that make a performance difference, compared to a song rendered in 11KHz or 22KHz?
How about MOD, S3M, or XM files versus OGG files? Which takes more processing cycles/CPU time to decode and play these file types? Of course, I'm not looking for benchmark numbers, just a rough calculation or comparison of the different file types.
Bottom line is that I really would want to get a good soundtrack behind my game, but I'm afraid it may really impact it negatively in its performance.
How about MOD, S3M, or XM files versus OGG files? Which takes more processing cycles/CPU time to decode and play these file types? Of course, I'm not looking for benchmark numbers, just a rough calculation or comparison of the different file types.
Bottom line is that I really would want to get a good soundtrack behind my game, but I'm afraid it may really impact it negatively in its performance.