Page 1 of 1

Turn-based combat

PostPosted: Fri May 09, 2008 9:34 am
by mellenor
Anybody knows, How make turn based combat in GE? (ive searched forum but didnn find exemples and technick) What theory of this? I want make when you collids enemy in global map, you go to battles screen? where your characters, and enemys... with acniion points etc. (classic Rpg style)

Re: Turn-based combat

PostPosted: Fri May 09, 2008 9:55 am
by Caaz Games
oo i know, i made a pokemon game a long time ago so, i know, anyways when you start the battle have the pick your attack thing then when you select your attack have your character do an animation when your character hits the last animation frame have it create a timer and when the timer goes away have it make the enemy attack then when the enemy is on its last animation have it make a timer that lets you pick your attack and then the whole thing does the same thing. for the world map i dont know. :(

Re: Turn-based combat

PostPosted: Sun May 11, 2008 2:40 am
by Bee-Ant
Caaz Games wrote:for the world map i dont know. :(

oo i know, i made a winter blast game...
that's soooo easy...

Re: Turn-based combat

PostPosted: Sun May 11, 2008 3:10 am
by catacomber
I'd like to know too. : )

Re: Turn-based combat

PostPosted: Thu May 15, 2008 3:58 am
by Bee-Ant
Ummm... I just use LoadGame() function.
Just try, this is really simple. But you will see the effect of that function only when your project exported