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Line jumper 0.3

PostPosted: Tue Mar 16, 2010 9:41 am
by savvy
Can anyone work out why the enemies dont die, their trails don't dissapear, and the player doesnt bounce of of them!
It is really anoying!
ill be back around 1.40.

Re: Line jumper 0.3

PostPosted: Tue Mar 16, 2010 2:26 pm
by savvy
*facepalm* forgot to put on controls.
jump-up
move L&R-left & right
press space bar to spawn from star if die.
(automatic spawn after 3 secs)
dont go of sides or bottom, or you die, and avoid the spike balls!

Re: Line jumper 0.3

PostPosted: Tue Mar 16, 2010 2:53 pm
by thunderios
We could derive the controls from the .ged itself :)

Anyway, I found that the transp doesn't go higher than 1.03, which I think is because you can't be more than fully transparent, so it notices it's higher than 1 and therefore doesn't increase.
Instead, divide both the increment and required transp by ten:
Code: Select all
transp+=0.008;
if(transp>.9)
{
    DestroyActor("Event Actor");
}


I don't know (yet) why there's no bounce, I don't know a lot about physical response.