J-Type (by pyro)
Posted: Sat Jul 11, 2009 3:42 pm
Well, here is yet another unfinished game I started and lost my motivation to finish... This one is a little older now but people may learn a few things from it. Personally, I think this game stub is pretty cool, but I don't feel like finishing it since its literally nothing new from what already exists out there. All my ideas are taken from either Gradius or R-Type, which are both excellent slow tactical shmup series (I really love them). I want to make a shmup one day, but I need to find fresh (better) ideas... Enough rambling, here's what you need to know:
Controls:
X = Fire tha lazars!
Z = Force powerup storage (store a power-up in your gauge)
A = Trigger stored power-ups (if any)
- When you die, you lose all your equipment, but not powerups you have stored in your "powerup reserve" at the bottom of the screen.
- There are no enemies programed in (I didn't get to that)
- There exists no "orange laser" powerup (that means don't take the "L" powerup when its orange!)
- To Bee-Ant, this proves I can do other things than platformers!!!
Controls:
X = Fire tha lazars!
Z = Force powerup storage (store a power-up in your gauge)
A = Trigger stored power-ups (if any)
- When you die, you lose all your equipment, but not powerups you have stored in your "powerup reserve" at the bottom of the screen.
- There are no enemies programed in (I didn't get to that)
- There exists no "orange laser" powerup (that means don't take the "L" powerup when its orange!)
- To Bee-Ant, this proves I can do other things than platformers!!!