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menus

PostPosted: Mon Sep 04, 2006 4:27 pm
by totalnoob
how do i make a menu for my game. :shock:

PostPosted: Mon Sep 04, 2006 4:52 pm
by Novice
Please do a fourm search youl find plenty of topics disscusing it.

PostPosted: Wed Oct 04, 2006 3:07 pm
by Rufus 01
Hey make a seperate game and ther make a mouse button down event on a button like START an get ther the LoadGame("***".ged); variable in the script editor and the game you want to start make in a data file and load this name... 8)

PostPosted: Mon Nov 06, 2006 8:47 pm
by Sgt. Sparky
that would not work to good, because it would not load the game in game mode, so you must make the menu on the load game function load the game you want to load example: if i wanted to load happy world (the game) all i would have to do is have mouse button down on actor (in the menu) loadgame from file "happy world.exe" and then make the menu an .exe an' exprot it to a folder and make ur game an .exe file and export it to the same file and make a shortcut on ur desktop to the game menu. :D there is an harder way that uses only one game to do it all, but i am never on the computer that long to type it, so i hope my idea works for ya'

PostPosted: Mon Nov 06, 2006 10:12 pm
by Hedfone
......wow, that's WAY more complicated than how I do it :D
try this website tutorial

http://www.trajectorylabs.com/Multiple_ ... orial.html

BTW, when he says 'view.x=+blah blah'
he means, 'view.x=view.x+blah blah'
good luck! :D

PostPosted: Mon Nov 06, 2006 11:14 pm
by Kodo
view.y -=320;

this is basically a short cut for writing...

view.y = view.y - 320;

and is perfectly valid C. Saves a bit if wear and tear on your keyboard ;)

PostPosted: Tue Nov 07, 2006 12:14 am
by Sgt. Sparky
thank you for the simple one, i made a very complex menu one time and it took me a longx99999 time to script it all, and still... thank you for the link. :D