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New here, Advice needed please.

PostPosted: Wed Mar 02, 2011 7:04 am
by ricardinho
Hi everyone!

Iv recently jump over from Game Salad.
Im very new to all this game development, but started some GE tutorials etc and learned quite a few things in a short time!

Myself and a buddy have been doing some concept art for a game and have recently finished some final art we will be using.
We hoping to launch our game for the iphone...basically like Pacman, but with different theme/characters. For example, instead of eating the ghosts...you get to shoot them, once you picked up the power pellet etc.

Anycase, just wanted to know if anyone has some sources for me to look at, regarding pacman, ghost AI, spawing etc... :?:

Lastly: Is it possible to copy one symbol from a GE file, to another?

Kind Regards from South Africa
Ricardo :D

Re: New here, Advice needed please.

PostPosted: Wed Mar 02, 2011 8:16 am
by skydereign
I don't think there are any good pacman demos out there. The way you should handle the game depends on how you want the game to look. There's a built in function in gE called MoveTo. It allows you to have actors navigate mazes to reach a target, so you wouldn't need to code much ai path navigation, but the enemies will round corners, as well as running away isn't auto implemented (it can also be taxing to the game). I'd need to know more about how you want the game to run before I could really help you though.

To answer your last question though, if you mean merge one game with another yes it is. You can't exactly add only one actor to another, unless you delete all of the actor's you don't want merged. But whatever it is, you'd do it with the [Merge] button, next to [Save].

Re: New here, Advice needed please.

PostPosted: Wed Mar 02, 2011 8:27 am
by ricardinho
Hey, thanks for the quick reply...really appreciate it.

Would love to chat more to you about the game, but there is quite a lot to type.
Mind if I pm you later during the day?

Cheers
R

Re: New here, Advice needed please.

PostPosted: Wed Mar 02, 2011 8:32 am
by skydereign
Go right ahead.

Re: New here, Advice needed please.

PostPosted: Thu Mar 03, 2011 1:50 am
by AliceXIII
viewtopic.php?f=1&t=7681

this is a tutorial for a pacman game...

Re: New here, Advice needed please.

PostPosted: Thu Mar 03, 2011 1:54 am
by skydereign
But alas it isn't a good tutorial. It shows just how to get the ghosts to move to the player. Then it says learn some code, and you'll have it... leaving out a major part of pacman.

Re: New here, Advice needed please.

PostPosted: Thu Mar 03, 2011 2:26 am
by AliceXIII
haha Sky, alas the tut is not my doing that is kren's handy work :P

im sorry for posting it haha i could make a pacman tut if people want a better one i think i could make the time in between my projects..

*edit*: Not saying that kren's work is bad but im definetly sure that was some of his early work :D haha

Re: New here, Advice needed please.

PostPosted: Thu Mar 03, 2011 2:35 am
by skydereign
I know it wasn't yours. The fact that you did post it was you just trying to help, so not a problem. The reason I said "I don't think there are any good pacman demos out there", was due to just that demo. But, go ahead and make a demo if you want, just curious how would do it? If I were you I'd keep working on your projects though, as a tutorial like that won't be used very often.

Re: New here, Advice needed please.

PostPosted: Thu Mar 03, 2011 2:41 am
by AliceXIII
yeah it might not be used alot but i do remember me having a similar problem like this when i started so i guess it makes me want to do it haha

but i also wouldn't stop production on my projects i just like to multi task projects seems to help me figure everything out easier..

but the way i would go about it hmm right now it's eluding me which i normally cant phrase code off the top of my head im better at just getting in there doing it and posting a clean version of it :P

*edit*: Well after some thought you could use the MoveTo for normal movement of the enemy and just make it to where if you collect the powerup then it disables the enemies draw event sends an activation to the enemy with a MoveTo to an enemyRun actor for it's placement you could use Bee Ant's random function to get between -320 to 320 and -240 to 240 or higher depending on your height and width so it's always placed randomly within screen limits.

you would just need a timer or some other event to destroy and create the enemyRun actor.

the only real problem i see with making the enemyRun created in random spots is it could make the enemy run toward you if the enemyRun is spawned behind you which is the opposite of what you want. but alas this is just a quick idea off the top of my head so it's not perfect.. :P