Page 1 of 3

Mazeman! Demo

PostPosted: Mon Apr 28, 2008 12:24 am
by pyrometal
Hey guys, I worked hard lately! And I can finally release a demo for my new game, Mazeman! You'll notice some missing sound effects maybe, but thats because I'm trying to find/make some that would fit the style. This game is completely monochrome this time around and its another plateformer, very different than Gelman. This one has no dialogue and no story and is meant to stay this way, you'll see soon enough why! It would be too hard to make one up for this, let alone coordinate it! Like Gelman, there is one save slot, and your game saves everytime you complete a level (although its not very useful since there's only one of those right now). Level one is ment to be an introduction that forces you to discover the game's simple (yet confusing) mechanics by being forced into fairly "linear" obstacles. Future levels will be increasing the difficulty and will not necessarally always be very straight forward. I will also add quite a bit more "puzzle elements" in the future. I'll discuss some of those later because I do not want to ruin your discoveries! All the graphics are made in MS Paint, and the music I made in ModPlug Tracker, saved in the awesome (.IT) format. Please do leave comments!

-The keys are the Z,X and arrow keys
-Z is for jumping
-X is for shooting (not useful at this stage, will be later though!)

screenshot.PNG
In game graphics, simple no?(lol)


And the zip! (Is an EXE)
MAZEMAN!.zip
Now with Level 2!
(941.95 KiB) Downloaded 129 times


--pyro

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:19 am
by catacomber
How do you load a new game? OK, am having fun--the visuals when I die are nice. : ) Dying from hitting the overhead spikes are a little cruel but a nice touch. : )

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:23 am
by pyrometal
Jump in the New Game pit!

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:24 am
by stevenp
it cant run in that screen setting, can you make it window mode plz?

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:27 am
by makslane
I like it!

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:29 am
by pyrometal
Ha ha, that's right I forgot, sorry...

MAZEMAN!.zip
Window Mode
(926.48 KiB) Downloaded 131 times


Thanks Makslane!

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:36 am
by stevenp
your games always have a certain personality that is not seen anywhere else,

very nice :D

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 1:38 am
by pyrometal
Thanks mojo, there will be a LOT more stuff that can be done with the environment when I'm done with this one!

Re: Mazeman! Demo

PostPosted: Mon Apr 28, 2008 2:10 am
by catacomber
You remind me how simple a game can be and still be a lot of fun when it's artfully done.

Re: Mazeman! Demo

PostPosted: Tue Apr 29, 2008 12:08 am
by zygoth
You keep coming out with really cool stuff...don't quit! I like this as much as gelman.
By the way, did you ever play my demo? it's in general forums-- the one that says Crusade demo.


I'm waiting for more levels!

Re: Mazeman! Demo

PostPosted: Tue Apr 29, 2008 2:24 am
by pyrometal
Thanks :D I don't think I've seen it, I'll go look it up and leave a comment! ttyl!

Re: Mazeman! Demo

PostPosted: Tue Apr 29, 2008 5:59 pm
by DST
This game is wicked fun!

Re: Mazeman! Demo

PostPosted: Tue Apr 29, 2008 6:50 pm
by pyrometal
I'm glad you like it DST! I'm planning on adding horizontal gravity soon too, so you'll be able to walk on on the walls! A lot of other elements will also be added as I progress the development stages, you'll see... Anyway, have a good one!

Re: Mazeman! Demo

PostPosted: Wed Apr 30, 2008 3:21 am
by catacomber
What about climb up or down a rope? Would be nice if he could walk THROUGH some walls to get an easter egg or power up at the end or find a necessary object there or just move mysteriously to a new level or unexpected dungeon area.

Re: Mazeman! Demo

PostPosted: Wed Apr 30, 2008 12:31 pm
by pyrometal
Thanks for the ideas! I'm building this game as I go along, and I just add whatever feels right. I did plan for some "easter eggs" but I rather not have ladders, since those are very hard to deal with in a lot of situations. I am planing on including "locked blocks" for which you need to find keys to destroy.