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Re: lcl's Game Editor lessons

PostPosted: Wed Mar 12, 2014 1:42 pm
by lcl
tvz wrote:I think we should start now. :)

I think so too. But I'm still waiting for LeeFesler's to answers.

Re: lcl's Game Editor lessons

PostPosted: Fri Mar 14, 2014 11:24 am
by digiot
@ lcl :
lcl wrote:...and we'll get to actors and clones pretty quickly. :)

That's fine, and since bat78s great contribution http://game-editor.com/forum/viewtopic.php?f=4&t=13222&sid=bac55ec32933ecb76cec532582987fda, more needed here than ever !
Obviously, you can "individualise" any clone, as well as create and use an actor as a
"kind of clone":
Given, you change the animation of a specific clone, will it still be a clone ?
And whenever you create an actor with "CreateActor", you are creating a new instance of
an already existing actor, can't that be considered as a clone, too ?
Moreover, they are both using the same indexing method.
The more I think about it, the less I can keep apart both actor types...

Concerning LeeFesler : You remember his recent "accident", maybe, he is out ?
Can't you try to contact him, to see, if he can take part any longer ?


Cheers !

Re: lcl's Game Editor lessons

PostPosted: Sun Mar 16, 2014 4:06 pm
by lcl
@digiot:
It seems you have confused the terms a little.
Actors and clones are the same thing. You just speak of clones when there's many instances of a single actor.
But more about that later. :)

And I've contacted LeeFesler, and I'm going to start the lessons, and he'll join us when he has time. :)

I'm now away from my home, but within few days, when I've returned home, I'll write the first lesson.

Re: lcl's Game Editor lessons

PostPosted: Thu Mar 27, 2014 5:38 pm
by digiot
Just noticed your pm, super service, thanks !
lcl wrote: :oops:

No blame for you, in "GE General", there goes anything.
But nice, you have migrated to "Tutorials".
What about making the main thread sticky ?


Cheers !

Re: lcl's Game Editor lessons

PostPosted: Fri Apr 25, 2014 9:34 pm
by digiot
Nice to have such a long easter break, we have deserved it, but when will
the summer holidays start?

Cheers !

Re: lcl's Game Editor lessons

PostPosted: Mon Apr 28, 2014 6:09 pm
by lcl
digiot wrote:Nice to have such a long easter break, we have deserved it, but when will
the summer holidays start?

Cheers !


@everyone: I'm sorry for having failed my schedule this badly.
I was away from home for nearly two weeks.

I will try to get Part II done tomorrow.

Re: lcl's Game Editor lessons

PostPosted: Wed Apr 30, 2014 7:49 pm
by lcl
Hello everyone!

You'll get to read the part II tomorrow. I tried my best to get it out today, but as I'm not feeling too well, I won't be able to finish it today.
I've already written a big portion of it, but there's still a lot to write, and I know that I can't get all that done today.

I'm sorry for the delay.

Re: lcl's Game Editor lessons

PostPosted: Wed Apr 30, 2014 10:27 pm
by digiot
Don't set yourself under pressure, just relax, and most of all, recover from your sickness !
Glad to know, that the lessons will go on, that's most welcome !

Cheers !

Re: lcl's Game Editor lessons

PostPosted: Fri May 02, 2014 2:26 pm
by digiot
Don't shy using text in a tutorial !
Even very basic, obvious things are worth, to be written down here.
Sometimes, one really has to read something word by word, to get a grasp on it !

To avoid such "walls of text", you could put some special text parts into quotes,
e.g. the examples, or any remarks, like any code would stand inside code-tags.

And what you did, dividing a large lession into smaller parts.

Keep up with your nice work,

Cheers !

Re: lcl's Game Editor lessons

PostPosted: Thu Jun 26, 2014 11:25 pm
by Zivouhr
Thanks for the tutorials LCL. Much appreciated your efforts are.