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GunForce (Progress Updates 10/28/2011)

PostPosted: Fri Jun 10, 2011 3:34 pm
by Wertyboy
some1 teach me (Thx Kren for your TankBattle Game) how to make like....:


and it must like:

Re: GunForce.... (hardest making ever ?)

PostPosted: Fri Jun 10, 2011 4:32 pm
by Hblade
worms armageddon is amazing

Re: GunForce.... (hardest making ever ?)

PostPosted: Fri Jun 10, 2011 6:14 pm
by jimmynewguy

Re: GunForce.... (hardest making ever ?)

PostPosted: Sat Jun 11, 2011 1:20 pm
by Wertyboy
Gun Force Menu Demo here: http://dl.dropbox.com/u/22036447/CeriaG ... nForce.zip
thx lcl for Menu Demo

Re: GunForce.... (hardest making ever ?)

PostPosted: Sat Oct 01, 2011 11:46 am
by Wertyboy
Ah guys, i need a demo.... faster

Re: GunForce.... (hardest making ever ?)

PostPosted: Sat Oct 01, 2011 2:59 pm
by schnellboot
thought you'll never use ge again

Re: GunForce.... (hardest making ever ?)

PostPosted: Thu Oct 13, 2011 3:22 am
by Wertyboy
Nah! and if Mak doesn't release GE 1.5 (Because preview version can't export)
Gun Force will never release

thx for reply

Re: GunForce.... (hardest making ever ?)

PostPosted: Thu Oct 13, 2011 7:28 pm
by NightOfHorror
Hold your horses. Don't try to rush Mak. I would rather wait two years and have a superior GE than wait a month and have nothing good. :)

GunForce (Title Menu)

PostPosted: Fri Oct 28, 2011 3:28 am
by Wertyboy
Progress Updates (10/28/2011):
Title Menu Updated
Download: http://dl.dropbox.com/u/22036447/CeriaG ... 20Menu.exe

Re: GunForce (Title Menu)

PostPosted: Fri Oct 28, 2011 7:04 am
by lcl
Nice menu werty!
Good job, wish you get to start working with the game. :)

Re: GunForce (Progress Updates 10/28/2011)

PostPosted: Fri Oct 28, 2011 11:31 am
by Wertyboy
Ah guys, can you help me with this stupid thing
Image
My "Play" dialog is not really gone because it just transparency (not invisible, my bad)
If you look closer, you will see that dialog still there
It's hard to explain... I'll do something to show ya later

Re: GunForce (Progress Updates 10/28/2011)

PostPosted: Fri Oct 28, 2011 11:35 am
by skydereign
Sounds like you were setting this play dialog actor's transp to 1. That won't make the actor completely invisible. If you want to do that, then you'll have to change the actor's visibility state instead.
Code: Select all
VisibilityState("dialog_actor", DONT_DRAW_ONLY);