attck animation
 Posted: Tue Jan 02, 2007 4:21 am
Posted: Tue Jan 02, 2007 4:21 amhow would you code an actor so a certin animation does a certin amount of damage
			 Posted: Tue Jan 02, 2007 4:21 am
Posted: Tue Jan 02, 2007 4:21 am Posted: Tue Jan 02, 2007 12:06 pm
Posted: Tue Jan 02, 2007 12:06 pm Posted: Wed Jan 03, 2007 5:03 am
Posted: Wed Jan 03, 2007 5:03 am Posted: Wed Jan 03, 2007 9:34 am
Posted: Wed Jan 03, 2007 9:34 amif (animindex == 0)
{
//your effect
}
if (animindex == 1)
{
//your effect for 2nd animation
}
 Posted: Thu Jan 04, 2007 2:06 am
Posted: Thu Jan 04, 2007 2:06 am Posted: Thu Jan 04, 2007 8:50 pm
Posted: Thu Jan 04, 2007 8:50 pm
if (animindex == 0)
{
NGoku_HealthBar.animpos+=2;     //it was marked as comment
DestroyActor("Collide Actor");
}      //this was missing
if(NGoku_HealthBar.animpos>9)
{
    DestroyActor("Event Actor");
    CreateActor("Explosion", "Explosion_01", "(none)", "(none)", 0, 0, false);
    DestroyActor("NGkou_HealthBar");
}
}
if (animindex == 1)
{
NGkou_HealthBar.animpos+=2;    //was again marked as comment
DestroyActor("Collide Actor");
}           //this was missing
if(NGoku_HealthBar.animpos>9)
{
    DestroyActor("Event Actor");
    CreateActor("Explosion", "Explosion_01", "(none)", "(none)", 0, 0, false);
    DestroyActor("NGkou_HealthBar");
} Posted: Fri Jan 05, 2007 3:56 pm
Posted: Fri Jan 05, 2007 3:56 pm Posted: Fri Jan 05, 2007 4:01 pm
Posted: Fri Jan 05, 2007 4:01 pm
 Posted: Fri Jan 05, 2007 7:59 pm
Posted: Fri Jan 05, 2007 7:59 pm Posted: Fri Jan 05, 2007 8:08 pm
Posted: Fri Jan 05, 2007 8:08 pm