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Game Editor 1.3.4
Posted:
Fri Jan 13, 2006 3:58 pm
by makslane
The Game Editor 1.3.4 has been released.
Changes:
- New getOwner() and getHardwareID() functions for Pocket PC and Smartphones
- Exported games can be digitally signed
- Motion Compensation option for slow frame rates
- Works on Smartphones with Windows Mobile 2003 SE
- Sending all pending Key UP events after return from suspend mode
- Bug "Crash when mix some sounds" removed
- Bug "Crash when load XM files with empty instruments" removed
To download this version in Game Editor Professional uses the Help -> Check for Updates menu.
Enjoy!
Makslane
Posted:
Fri Jan 13, 2006 6:17 pm
by BeyondtheTech
- Exported games can be digitally signed
Is there a way to detect that the game has the original digital signature? There are programs on the internet (tools extracted from Microsoft Visual Studio 2005, for example) that can 're-sign' applications with a 'dummy' or 'test' signature.
Thanks for the update, Makslane! We are a BIG step closer to protecting our games and multimedia applications!
Posted:
Fri Jan 13, 2006 8:40 pm
by willg101
YES!
Thank-you soo much!
Now i'll have to see if my computer can update yet!
Posted:
Fri Jan 13, 2006 8:43 pm
by Game A Gogo
tank you makslane, i will be able to build up my game untill I will buy GE (if i can)
Posted:
Sat Jan 14, 2006 4:25 am
by Joshua Worth
YAY
Posted:
Sat Jan 14, 2006 9:21 am
by regine
I thank you very much, for this good update, makslane. But, how i can sign my game digitally?
Posted:
Sat Jan 14, 2006 3:49 pm
by makslane
BeyondtheTech wrote:Is there a way to detect that the game has the original digital signature? There are programs on the internet (tools extracted from Microsoft Visual Studio 2005, for example) that can 're-sign' applications with a 'dummy' or 'test' signature.
The purpose of the signature is to allow your game execute in locked systems, like some Smartphones. In those devices, only games digitally signed can be executed.
Posted:
Sat Jan 14, 2006 3:52 pm
by makslane
regine wrote:how i can sign my game digitally?
You can read a good introducion in the article "Automating Code Signing of Windows Executables":
http://www.kinook.com/blog/?p=10
Posted:
Sun Jan 15, 2006 4:36 pm
by BeyondtheTech
Thank you again, Makslane, for pulling through for the developers!
I have contacted Handango and PocketGear regarding the ability to prompt the game buyer with a hardware ID that can be processed with the RPN registration method - right now, it's assuming the purchaser will be owner name of the device. Combining those two features can make sure your game does not get pirated, since the hardware ID is unique to the device, while the RPN string makes it difficult to be figured out.
In the meantime, Makslane has directed me to eSellerate where you can be prompted to enter a string, such as the Hardware ID, and process your RPN string. Keep in mind that eSellerate charges 10% of your sales, compared to 50% at Handango, and 40% at PocketGear. More profit for you!
So, using my registration module, instead of asking the user for the Pocket PC Owner Name, you can grab it with Makslane's new commands, and/or use the Unique Hardware ID. Or, you can make it even more unique by concatenating both! i.e. John Doe-3X05MA8Z
Way to go!
Posted:
Mon Jan 16, 2006 3:34 am
by Joshua Worth
I found on download.com that Game Editor is #6 popular development tool. It is ABOVE Macromedea Dreanweaver. Very good work Makslane.
Game Editor is a great tool. The click-on collision is very good, because making somting that complex would take days at least, and you can make it in just a couple of seconds!
Posted:
Mon Jan 16, 2006 12:50 pm
by makslane
How should works the "click-on collision" feature?
Posted:
Tue Jan 17, 2006 12:10 am
by Joshua Worth
HUH?