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PostPosted: Sun Apr 22, 2007 10:08 pm
by Sgt. Sparky
whoah,
:)
I really wish GE had openGL support :(

PostPosted: Mon Apr 23, 2007 8:09 pm
by dybot
Markslane did attempt to add OpenGL ES support to GameEditor, unfortunately without success.

I would assume OpenGL support for at least Windows or Linux machines would not be as difficult. Guess it does not bother them since most people have very capable processors in their systems -to perform software rendering.

PostPosted: Mon Apr 23, 2007 11:58 pm
by makslane
If you use OpenGL with software render for 2D will be slow even in desktops. In 2D you have big and detailed textures, so, I guess this is a big bottleneck .

But I think will be possible to optimize the organization of the textures to make a better use of the memory bus and make the system works.

PostPosted: Tue Apr 24, 2007 12:52 am
by Game A Gogo
will be rotation be successful also?

PostPosted: Tue Apr 24, 2007 1:26 am
by makslane
Sure!

PostPosted: Tue Apr 24, 2007 3:48 am
by Sgt. Sparky
YAY!!! :D
(if it is openGL that means resizing in Game mode right? :D)

PostPosted: Tue Apr 24, 2007 3:59 am
by makslane
Yes

PostPosted: Tue Apr 24, 2007 4:04 am
by Sgt. Sparky
YAY!!!! :D

PostPosted: Tue Apr 24, 2007 4:22 am
by pixelpoop
i want to enlarge/shrink actors

PostPosted: Tue Apr 24, 2007 4:23 am
by Sgt. Sparky
Same!
I know a whole big list of things I could do with openGL :)
*thinks about it*
:)

things you can do wit OpenGL

PostPosted: Tue Apr 24, 2007 8:40 am
by kyensoftware
some key things u can do wit OpenGL:
*Render, rotate, scale and color 3d objects, called with the glVertex command
*Rotate, Scale, Use Parallax Scrolling and change the perspective of 2d images.
*RENDER A MATRIX!!! (this is one of my favorites; this allows you to render any number of an object being animated by only doing the verticies for 1 object!)
*use tilemaps
*use a gradient on your objects

PostPosted: Tue Apr 24, 2007 4:17 pm
by Sgt. Sparky
:D

I can't wait,
although it's not like it will come out in the next few months or anything like that. :(

PostPosted: Wed Apr 25, 2007 1:14 am
by Game A Gogo
neither can I, i could be able to create awesome stuff whit this!

PostPosted: Wed Apr 25, 2007 1:30 am
by Sgt. Sparky
yeah, I allready have an Idea for some big water effects stuff! :D

PostPosted: Wed Apr 25, 2007 3:47 pm
by Troodon
Zoom out would be great way to test if everything works in your game (in some game types)! :D