Official Update Topic for Golden Sun Arena
Posted: Mon Apr 21, 2008 11:57 pm
Ok. Here I will post all of the official updates for my upcoming RPG Golden Sun Arena.
Here are some updates so far... KEY: * = Bullet ** Major Problem Bullet(I cant possibly do a demo without this fixed)
*Added Phy-Chrystal(Fills Psynergy) and Vial(Fills Health) to boss battles to help heal Issac.
*Made battles so when you select a move the battle timer automatically goes to 1 then 0.
*Added monster battle starters to 1st maze.
*Made it so when you finish a monster battle, you go back to the spot where you left off.
*Fixed attacking monster sound in battle.
Here is the stuff I still need to fix,
*Moonwalk Problem. (If you can help me with this HELP PLEASE! This is where Issac goes up with the standing left animation)
!FIXED!If you lose monster battle, you won't go to the menu.
!FIXED!If you go back to the map you have to read the instructions again.
So here is the updates for April/21/2008
Here are some updates so far... KEY: * = Bullet ** Major Problem Bullet(I cant possibly do a demo without this fixed)
*Added Phy-Chrystal(Fills Psynergy) and Vial(Fills Health) to boss battles to help heal Issac.
*Made battles so when you select a move the battle timer automatically goes to 1 then 0.
*Added monster battle starters to 1st maze.
*Made it so when you finish a monster battle, you go back to the spot where you left off.
*Fixed attacking monster sound in battle.
Here is the stuff I still need to fix,
*Moonwalk Problem. (If you can help me with this HELP PLEASE! This is where Issac goes up with the standing left animation)
!FIXED!If you lose monster battle, you won't go to the menu.
!FIXED!If you go back to the map you have to read the instructions again.
So here is the updates for April/21/2008