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The Evil Blue Meanies From Outer Space =^.^=

PostPosted: Fri Jul 29, 2005 8:35 pm
by NyahKitty
Hello everyone.

Here's my first effort with Game Editor (it's at the bottom of the webpage):

http://www.hodgepodgestudios.com/miscMAIN.html

The evil blue meanies have finally started their reign of terror on the fair city. Fortunately, the city is protected by being underground. But the meanies are determined to sacrifice themselves in order to drill down to the city.

What makes this worse is you, the defense commander, are stuck with surplus military lasers which have a finite amount of power.

However, HQ has seen fit to send you periodic resupply in the form of antique lunar landers carrying extra batteries. Be careful not to shoot the landers. They are fragile.

The keys 1, 2 and 3 fire the lasers.



It's incomplete as I need to resolve the following:

-Clean up the graphics.

-Needs an introductory instruction screen which can be turned off.
I think I can figure this out.

-Need to be able to restart the game without rebooting the .exe
How?

-Stop production of power modules and meanies when a blue meanie touches the city. How?

-Make the Game Over text stay centered in the view when it is displayed.
Right now it displays off-center. Why?

-Your power supply starts at 200 right now. The problem is, once a laser is fired, it starts straight from zero. Why?

-If power is zero, then the lasers should not fire. How to code this?

Please let me know if you would like the source files in order to debug this.
Suggestions and tips will be helpful.

Thanks!

PostPosted: Fri Jul 29, 2005 11:53 pm
by NyahKitty
I've started to shoot down some of the bugs in the game.

What I'm currently having trouble with is to make the lasers not able to fire when the Game Over text shows up.

Suggestions?

PostPosted: Sat Jul 30, 2005 6:59 am
by NyahKitty
Round about half the bugs have been fixed.

It's now just a matter of making it look and sound good.
Update to follow soon.

PostPosted: Sat Jul 30, 2005 7:36 am
by ingsan
Very good Job indeed 8)

PostPosted: Sat Jul 30, 2005 2:17 pm
by jazz_e_bob
I enjoyed playing it. :)

How did you make the laser beams?

PostPosted: Sat Jul 30, 2005 5:17 pm
by NyahKitty
Zip file has been updated.

The laser beam is a single image file.
I set up each cannon to create a beam whenever one of the respective numbers 1, 2 or 3 is pressed. So when 1 is pressed:

- it tells the top cannon to create the laser beam actor relative to the cannon, but offset -300 pixels (I'm guessing that's pixels). So it starts off screen. Since I set it's Z-depth to lower than the cannon and the brown soil, you don't see it until it clears past the cannon.

- it activates script which takes 1 away from the Power Level textnumber for as long as that key is pressed.

- scripted xvelocity of the beam is set to +70 when it's created.

- The beam is set so when it collides with anything, it destroys itself.

- The pods and meanies are set so they destroy themselves if they collide with something, but not when they collide with each other.


P.S. I tried setting up a small square pattern image as an actor. This was with the idea that it would make copies of itself as it traveled across the screen so that it would look like a patterned laser beam growing from left to right. Then it was supposed to destroy itself and it's copies when it hit anything. That didn't work. :oops:

P.P.S. At the start of the game, I wanted the power level to start at 200. I tried just typing that in. You begin with 200 at game start, but when a cannon is fired, power resets to zero. I had to script it's textnumber to 200 when Power actor is first created. That seemed to do the trick.

PostPosted: Sat Jul 30, 2005 5:20 pm
by NyahKitty
What I'd like to know is how to set up a start screen with instructions and a start button and also have a reset button at Game Over.

I've been looking at the scripting in Delta V, but I'm still having a challenge.

Perhaps someone could explain the concepts behind these functions and then add tips for how to proceed from there.

PostPosted: Sun Jul 31, 2005 12:10 am
by NyahKitty
Zip file is updated.

Take a look.
The game is basically functional.
Now all I have to do is clean up the graphics, animations and add sound.

Fun, fun.

So officially, this has taken three days so far for what is now a bug free game. Not bad.

PostPosted: Tue Aug 09, 2005 12:39 pm
by Game A Gogo
There a bug in your game: When your power is 0 and you press 1, 2 and 3 and you release them in the same time the last laser is being shot. I dont know how to solve this.

PostPosted: Tue Aug 09, 2005 4:34 pm
by jazz_e_bob
I see you have some skill.

I enjoy playing your game.

I like the energy resource thing. Looking forward to hearing what you do with the sound!

I wish I could see how many meanies/ships I destroyed before I was finally invaded.

The game is an exercise in energy efficiency!

Well done mate.

PostPosted: Tue Aug 09, 2005 8:23 pm
by willg101
^^
What he said!

PostPosted: Wed Aug 10, 2005 8:58 pm
by NyahKitty
Thanks guys!

I forget which version of EBM I have posted to my site.

Does it have explosions and sounds beside the laser sounds?

PostPosted: Wed Aug 10, 2005 10:39 pm
by Game A Gogo
Nope

PostPosted: Wed Aug 10, 2005 11:44 pm
by NyahKitty
Ok... let me get that posted to the site.