Parenting & Collision
Posted: Fri Mar 25, 2005 7:56 pm
I have a situation in my minigolf game in which each ball actor is a parent of another actor (a putter).
There are a maximum of four players, each with a ball and putter.
At the beginning of a turn, the putter is visible and can be rotated around the ball in a 360-degree circle.
When the player hits the ball, the putter goes transparent until that player's turn cycles around again.
I'm trying to implement physical response when a player hits another player's ball.
Unfortunately, when a ball (i.e. "ball1") is set to respond to a collision with one of the other balls, it responds to the (temporarily transparent) putter as well.
I tried setting the putters' Collision State to "Disable", this unfortunately did nothing.
Is there any way to make the collisions work without unparenting the putters and balls?
There are a maximum of four players, each with a ball and putter.
At the beginning of a turn, the putter is visible and can be rotated around the ball in a 360-degree circle.
When the player hits the ball, the putter goes transparent until that player's turn cycles around again.
I'm trying to implement physical response when a player hits another player's ball.
Unfortunately, when a ball (i.e. "ball1") is set to respond to a collision with one of the other balls, it responds to the (temporarily transparent) putter as well.
I tried setting the putters' Collision State to "Disable", this unfortunately did nothing.
Is there any way to make the collisions work without unparenting the putters and balls?