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Cellz - (beta)

PostPosted: Sat Nov 26, 2011 5:30 pm
by foleyjo
Hi all

Here's my latest offering.
It's a clone of an old amiga game called Atomz.
It's for 2-4 players (no AI available)
The first round you place your starter spots.
The goal is to get rid of the other players spots.
You can place spots in any free square or on top of any squares you already own.
when the spots in a square equal the adjacent squares the spots explode into the adjacent squares (Try it you will get the idea)

There is a known bug where the calculations for the spots will suddenly go wrong and I can't work out why.

I would also like to thank skydereign for help with the code 'get_cindex '

Re: Cellz - (beta)

PostPosted: Sat Nov 26, 2011 8:07 pm
by Hblade
neat =)

Re: Cellz - (beta)

PostPosted: Mon Nov 28, 2011 9:47 am
by foleyjo
Thanks HBlade.

I still can't work out at which point the spot count goes wrong so if you notice it please let me know :lol:

Re: Cellz - (beta)

PostPosted: Mon Nov 28, 2011 2:23 pm
by Hblade
okay xD

and i dunno o-o