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PostPosted: Thu Aug 02, 2007 6:29 pm
by Sgt. Sparky
I am using a method similar to the one I describe for making only certain actors pause, I also made a lock on function for my game that will scan for a plane and a ground enemy, it will select the closest one and a green square will lock onto it(for missiles) and a yellow square will lock on to the nearest plane and not the nearest ground actor(so it will auto aim the bullets.)

PostPosted: Thu Aug 02, 2007 7:01 pm
by Troodon
Cool, but isn't there a easier way to get that autoaiming?

PostPosted: Fri Aug 03, 2007 6:29 pm
by Sgt. Sparky
tekdino wrote:Cool, but isn't there a easier way to get that autoaiming?

you wold have to see the code I use, but there is possibly no easier or more effecient way. :(

PostPosted: Fri Aug 03, 2007 6:34 pm
by Troodon
Ok. :)