Just call the for loop omit the main function your trying to create, also you should create function's in Global code.
Script editor's on actor action's are generally used for calling function's, general math, comparisons, etc.
One of the biggest problem you have though is that lowercase "x" is a predefined data structure within the actor struct you can't call int x=-260; because x already exist's!
- Code: Select all
int i, X=-260; //Acceptable
for(i=1;i<=4;i++)
{
CreateActor("enemy", "enemy", "(none)", "(none)", X, -360, false);
X+=30;
}