Creatiing "VIDEOs" in GE
Posted: Thu Aug 21, 2008 9:30 am
the following demo shows how to create Video using GE.
I will post a full tutorial in a few days.(sorry have to work away for a couple of days)
In the mean time please download and enjoy
use the up/down cursor keys to enlarge or shrink picture ( you will need to keep tapping them)
NOTE: if you do not need to enlarge/shrink your video, then this part can be done away with and the whole thing will run much faster.. it is useful tho for saving disk/memory space as you can bring your video in half size and double it on screen.
NOTE: the video I used was the first one I found on the net and is substandard ( obviously taken with a cellphone)
the method used here should display your own videos at the same resolution as your originals ( this demo video is simply just not the best example)
NOTE: the random black bits on the movie are caused by GE thinking that the top left pixel of each frame represents a transparent color.. this can be easy fixed and will be in my tutorial..
this demo also illustrates how to synchronize the audio with the video.. if the frame rate drops... this method automatically skips frames to keep the video in sync with the audio. The method used here (in this demo) is a bit rough but I will polish it up when I do the tutorial.
to test how well the sound sync is, simply zoom in real close until the frames per second ( on screen) start to drop below 30
( which is what the video is running at) and you will notice that the sound still stays in sync.
To really test it, set your Game Config frame rate to 20 or even 10 frames per second.. and it should still work.
My preffered method of synchronization was to use milliseconds... but there does not seem to be an easy way to do this with GE ? can anyone tell me how to read in milliseconds ????
NOTE: the "pics" which make up this video are in JPEG format.. they have been compressed this way ONLY to be able to save space to upload the demo. In your game you will be best to save the pics TO bitmaps. ( export the movie file as bitmaps)
GE will convert them all to bitmaps anyway, when you export your game as an EXE.. If, however, you want to show demos with GED files here on th board, then you will probably have to compress the graphics to keep within the 10mb upload limit. Just remember that you will lose quality that you do not have to, if you leave them that way before exporting.
I will explain more of this in the tutorial..
enjoy
feral
PS :there SHOULD BE SOUND !! if not...the sound might be a little low in volume ( due to the poor quality of the demo video), so...please turn it UP
I will post a full tutorial in a few days.(sorry have to work away for a couple of days)
In the mean time please download and enjoy
use the up/down cursor keys to enlarge or shrink picture ( you will need to keep tapping them)
NOTE: if you do not need to enlarge/shrink your video, then this part can be done away with and the whole thing will run much faster.. it is useful tho for saving disk/memory space as you can bring your video in half size and double it on screen.
NOTE: the video I used was the first one I found on the net and is substandard ( obviously taken with a cellphone)
the method used here should display your own videos at the same resolution as your originals ( this demo video is simply just not the best example)
NOTE: the random black bits on the movie are caused by GE thinking that the top left pixel of each frame represents a transparent color.. this can be easy fixed and will be in my tutorial..
this demo also illustrates how to synchronize the audio with the video.. if the frame rate drops... this method automatically skips frames to keep the video in sync with the audio. The method used here (in this demo) is a bit rough but I will polish it up when I do the tutorial.
to test how well the sound sync is, simply zoom in real close until the frames per second ( on screen) start to drop below 30
( which is what the video is running at) and you will notice that the sound still stays in sync.
To really test it, set your Game Config frame rate to 20 or even 10 frames per second.. and it should still work.
My preffered method of synchronization was to use milliseconds... but there does not seem to be an easy way to do this with GE ? can anyone tell me how to read in milliseconds ????
NOTE: the "pics" which make up this video are in JPEG format.. they have been compressed this way ONLY to be able to save space to upload the demo. In your game you will be best to save the pics TO bitmaps. ( export the movie file as bitmaps)
GE will convert them all to bitmaps anyway, when you export your game as an EXE.. If, however, you want to show demos with GED files here on th board, then you will probably have to compress the graphics to keep within the 10mb upload limit. Just remember that you will lose quality that you do not have to, if you leave them that way before exporting.
I will explain more of this in the tutorial..
enjoy
feral
PS :there SHOULD BE SOUND !! if not...the sound might be a little low in volume ( due to the poor quality of the demo video), so...please turn it UP