A simple form of screen zooming
Posted: Mon May 19, 2008 8:54 pm
I'd be really excited if there were a simple way of creating camera zoom effects as in classic fighting games like samurai showdown or the guilty-gear. The ideal would be if you could make the game always render to a larger virtual screen than is being displayed on screen or in the game window...then let the player decide how much of it is to be displayed in the actual window. Iy to display the exact same amount of the window size>no zoom, if you display the whole thing in the window size, its zoomed out...if you display less even less that the window size, its zoom,ed in.
I know there's currently a trick to get a similar effect, but is limiting and the way I suggest should be better for framerate than scaling everything seperately nad calculating its new positions (and movement speeds and such)
This make sense?
I'm guessing I'm not the first to suggest this but didn't have the time to check.
thanks,
Holymonkey
I know there's currently a trick to get a similar effect, but is limiting and the way I suggest should be better for framerate than scaling everything seperately nad calculating its new positions (and movement speeds and such)
This make sense?
I'm guessing I'm not the first to suggest this but didn't have the time to check.
thanks,
Holymonkey