problems in timing and event dissable
Posted: Thu Mar 11, 2004 5:52 pm
Well in my testing so far of GE i love it. Its basicly just a visual C++ styled program, so allows ya to do whatever for the most part. Im having a problem with the timer function however. heres the scenerio:
A timer is run when i push the "punch" key, this allows the full animation to run through. I try to dissable other keys while this animation is running so it looks good and doesent jump around. It works fine for the most part, however sometimes it just repeats the "punch" animation over and over and keeps the keys locked out. Any idea why this would happen? Could it have something to do with the repeat option? and how does that work? Thanks for any help. If thats not clear(wrote in a rush) i can elaberate on anything.
~peace~
A timer is run when i push the "punch" key, this allows the full animation to run through. I try to dissable other keys while this animation is running so it looks good and doesent jump around. It works fine for the most part, however sometimes it just repeats the "punch" animation over and over and keeps the keys locked out. Any idea why this would happen? Could it have something to do with the repeat option? and how does that work? Thanks for any help. If thats not clear(wrote in a rush) i can elaberate on anything.
~peace~