happyjustbecause wrote:Also, an idea for a character might be a robot/cyborg friend just so that not every single robot is evil or against you. Maybe the protagonist or the protagonists' family made the robot. Kinda like Anakin Skywalker made C3P0. I'm not sure what his role would be, but like I said, just to have at least one friendly robot.
sonicforvergame wrote:Maybe we should make the robot one of the weapon you can make because in the game we can make guns, why not make a robot friend, just one that the protagonist can build
but we should make him a difficult upgrade and since you like acid like me the robot parts should be
PARTS...
I really like this idea. Maybe one could play as the robot once it's built.
sonicforvergame wrote:Dear Jagmaster you and Geuser are known for your good graphics ,me Sonicforvergame is trying to keep up and make as much art as i can and i always try to have a good result at the end
i have some questions :
1-what program do you use to make you graphics?
2-are most of your art 3D then you take a screenshot of the image so it become 2D?
2-Can you add a texture for a 2D image like when you do for a 3D image in any possible way ?
3-what 3D program do you use (blender,ect...)?
1- Software does not make good graphics, patience, a steady hand, creativity, and practice does. I use almost exclusively open source software. This would include Gimp, Inkscape, Blender, and more recently Alchemy. I also use Game Editor, that's open source too.

I do own PS Elements but have not installed it yet. I'm too used to gimp. I have Illustrator installed on a different computer, but have found Inkscape far easier to learn and use. It really depends on the artist. Use whatever you're most comfortable and efficient with.
2- I model in blender and then render it. Rendering is a little different than taking a screenshot, and takes a lot longer. It's in technical terms,
"...is the process of generating an image from a model by means of computer programs" All the lighting, normal maps, and textures are accurately calculated and saved to an image.
3- If done right, you can overlay a texture over an image. The result is usually flat looking though, and not recommended.
skydereign wrote:It sounds like we want the setting to be the fall of steam technology. Everyone has more or less been talking in that direction, so perhaps we should formalize it. Namely, the current technology in the cities are all steam based, but big brother has electricity, robots, and cyborgs. I was originally thinking big brother's side would have electricity, but it would still be a new technology. But if cyborgs and robots are very common, then perhaps this is not the case.
Sounds good. And yeah, I look back and I was sort of going in that direction without knowing it! It would be good if the overlords had electricity and the other underworld areas still rely on steam. I don't see why some cyborgs can't be run on steam too, they would be much older and slower, and more primitive. This could be good for the non-hostile npc's, whereas big brother's bots could be electric and slightly more sleek (not too sleek if we are going to maintain an industrial revolution time period).
I really like your sketches too. Out of the guns, my favorites are the explosion launcher, grenade launcher, and the multishot, I think they were spot-on. That mech is neat looking too. The rifles and sniper guns, I wasn't as crazy about. With all due respect, they almost seemed more sci-fi. I'll be the first to admit I'm no gun expert either, but It'd be neat to see some sort of flintlock mechanisms perhaps, it'd make them look more primitive. (If I'm not explaining this well, I'm talking about this sort of thing)

Oh, and should enemy weapons maybe have more embellishments? I'm keen on adding Victorian style ironwork (see image) to some of the more "civilized" weapons, whereas the rebel's would be a hodgepodge of spare parts.